This spell is a part of the Haste spell chain and can be found in the Haste rune stone.
With this manipulation you gift your target with a boost of speed by pushing them faster with wind magic and negating all air resistance. With this boost all of the target’s movement rates will be doubled. You can use this on any target including yourself.
Stat Cost: 10 SA
Casting Speed: 1
Duration: 1 hour
Range & Area: 1 target or self
Buff Spell
Success Rate: 60
Max Success Rate: 90
Tornado's Swiftness: When this spell is created no immediate effect is visible. It is not until the user moves that it becomes evident what the magic did. When the user moves, the user jumps from place to place in a flash. This spell doubles the user's speed.
Stat Cost: 15 SA
Casting Speed: 2
Duration: 1 hour
Range & Area: 1 target or self
Buff Spell
Success Rate: 50
Max Success Rate: 80
Dishevel: When this manipulation is created wind starts rapidly pushing the target around in place. The spell smacks the target around doing 4d20 points of damage and then just breaks away, leaving the target dizzy. This causes the target to be able to move or use spells and skills while it gets itself back together for that round, but can still attack and defend. Once the round is over the target is affected by Imbalance and must make agility checks to move or fall for the rest of the duration of the spell.
Stat Cost: 20 SA
Casting Speed: 3
Duration: 1d6 rounds
Range & Area: 1 target
Invisible Spell
Success Rate: 40
Max Success Rate: 70
N/A: Only 3 levels with this spell.
Armor Effect: Haste (Foot Wear only)
Doubles movement rates
Armor Effect: Tornado's Swiftness (Foot Wear only)
x 1.5 Speed
Weapon Effect: Dishevel
Critical Hit causes Imbalance
Level 1: 60/90
Level 2: 50/80
Level 3: 40/70
This is a Tier 1 spell
Level 1: 25/50
Level 2: 50/100
Level 3: 75/150