Armor is very vital to the survival of your character, yet mistakenly it is often chosen after spending a great deal of money on the best weapons. It is strongly advised that you make armor your top priority

Equipped Armor Location on the Character Sheet

Armor Stats on the front of the character sheet - this is a quick reference area provided so that you do not have to always flip over the character sheet.

Armor section on the back of the character sheet - this is where you will equip your various pieces of armor.

as a good set of armor can mean the difference between life and death. It is armor that protects your character against powerful attacks, and the better your armor is, the less of an attack you will feel.

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1) About Armor

Here is where you will record your equipped armor for your character. When buying and equipping armor, you have several pieces that you can equip. Those pieces are Body, Legs, Head, and Cloak.

  • Body: This is body armor. This consists of any armor that covers your torso and arms. You can apply 3 enhancements to body armor and one rune stone.
  • Legs: This is leg armor. This consists of any armor that covers your legs and your feet. You can apply 2 enhancements to leg armor and one rune stone.
  • Head: This is head armor. This consists of any armor that covers your head. You can apply 2 enhancements to head armor and one rune stone.
  • Cloak: This consists of any cloak or coat you would wear. You can apply 2 enhancements to cloak armor and one rune stone.
  • Shields: Shields are optional protective devices that you can equip in your off hand to provide extra defense or spirit. Shields are equipped in your off hand.

Each piece of equipped armor has fields for recording information about that piece of armor. Those fields are Armor, DR%, MR%, Defense StatsEvade Modifiers, Weight, and Other Information.

  • Armor: This is where you will record the type or name of the armor. You could try to indicate any enhancements applied here as well, but that isn't as necessary.
  • DR%: DR% stands for Damage Reduction %. This is provided by your character's armor, and the DR% field here is for the piece of armor that you have equipped. DR% is a percentage, any damage dealt to your character will be decreased by that percentage. If you have a DR% of 50 and are dealt 100 damage, you will only receive 50 damage. Your character's armor will take damage and its DR% will decrease because of this. It is decreased by 1% of the damage dealt. This is all more explained in Combat.
  • MR%: MR% stands for Magic Reduction %. This is provided by your character's armor, and the MR% field here is for the piece of armor that you have equipped. MR% is a percentage, any magical damage dealt to your character will be decreased by that percentage. If you have a MR% of 50 and are dealt 100 magic damage, you will only receive 50 damage. Your character's armor will take damage and its MR% will decrease because of this. It is decreased by 1% of the magic damage dealt. This is all more explained in Combat.
  • Defense Stats: Defense is any amount of flat protection that could be given against physical damage, provided by your armor, race, or perhaps even spell. When you are attacked, the damage that gets past your armor will be reduced by your defense stat. Unlike DR% though, Defense Stats will never decrease as your character is attacked. Defense Stats is further broken down into Slash, Pierce, Bash, and Chop.
    • Slash: Slash Defense is a flat stat showing how much extra protection your armor provides against slashing attacks. Any slashing attack will be reduced by Slash Defense, after being reduced by DR%.
    • Pierce: Pierce Defense is a flat stat showing how much extra protection your armor provides against piercing attacks. Any piercing attack will be reduced by Pierce Defense, after being reduced by DR%. This does not include the piercing special damage that bypasses armor.
    • Bash: Bash Defense is a flat stat showing how much extra protection your armor provides against bashing attacks. Any bashing attack will be reduced by Bash Defense, after being reduced by DR%.
    • Chop: Chop Defense is a flat stat showing how much extra protection your armor provides against chopping attacks. Any chopping attack will be reduced by Chop Defense, after being reduced by DR%.
    • Breath: Breath Defense is a flat stat showing how much extra protection your armor provides against breath attacks. Any breath attack will be reduced by Breath Defense, after being reduced by MR% and Spirit.
    • Explosion: Explosion Defense is a flat stat showing how much extra protection your armor provides against explosions. Any explosion damage will be reduced by Explosion Defense, after being reduced by MR% and Spirit.
  • Evade Modifiers: Evade Modifiers is by how much that type of armor effects your evade. If the armor has a negative value, such as -2, then it will reduce your characters evade, making you easier to be hit. If the armor provides a positive value, then it will increase your characters evade, making you harder to be hit. If there is a 0 value then there is no change to your character's evade. The total evade modifier from your armor is used in the armor stats on the front of your character sheet as a modifier to the Evade field there.
  • Weight: This shows how much the armor weights. Be careful not to equip more weight than your character's Weight Limit.
  • Other Information: This is where you can list any other information needed for your armor. 
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2) Light or Heavy Armor

On the Armor Stats section on the front of your character sheet you will see two bubbles, one for Light and another for Heavy.

  • Light Armor is armor that doesn't restrict your movement so while it doesn't provide the best physical protection, it also doesn't generally hinder your evade. Light Armor is armor that can be worn by most professions and consists of cloth armor and chain armor. Generally, light armor shouldn't be more than 35% of your character's weight limit. Any profession can wear light armor, however some professions may not do so well wearing chain armor.
  • Heavy Armor is armor that provides the best physical protection but to do so it is heavier than other armor and always restricts your evade. Heavy Armor can typically only be worn by warriors and guards. Medium armor counts towards heavy armor if worn with other heavy armor, or light armor if worn with other light armor.
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3) Attaching and Removing Rune Stones

You are able to attach or remove your own rune stones when you so desire.

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4) Repairing Armor

The local blacksmith will be glad to repair your character's armor for a cost. The cost is 65% of the item's original cost of the item you wish repaired.

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5) Equipping Armor

Equipping armor is very similar to equipping weapons, you just fill in the information needed. If the armor has any modifications, you need to add their effects to your character's armor, and try to put the modifications in the armor's name some how.

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6) Shops

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Submitted by mythus on Sat, 02/05/2022 - 07:52