Table of Contents
Here you will find the designs to craft armor .
Back to top1) How To Use A Design
The design blueprints tell you the basics of the item you are trying to create. In the design table you will see numbers for each column. Those numbers are multiplied by numbers from the matching column in the materials tables. Materials can be found on the materials page.
For example, if you wanted to make a mythril plate bracer, the first thing you would need to decide upon is the material used. You need the design and material's defense stats, DR%, and MR%. You will also need to know how to determine how much material you will need, its weight, the cost of the material, and the cost of the design.
- Step 1: To get your armor's DR%, multiply the armor design's DR% value against the material's DR% value. Be sure to round up to the nearest whole number.
- Step 2: To get your armor's MR%, multiply the armor design's MR% value against the material's MR% value. Be sure to round up to the nearest whole number.
- Step 3: To get the defense stats, multiply the armor design's defense types against the material defense stats. Be sure to round up to the nearest whole number. This is repeated for each defense stat type: Slash, Bash, Pierce, Bash, Chop, Breath, Explosion, and Radiation.
- Step 4: To get the Evade Modifier, multiply the armor design's Evade to the material's Evade. Round up to the nearest whole number, and be certain to write down which element (earth, air, water, fire, all, or your element) that the material provides.
- Step 5: To get the Weight, multiply the weight of the material against the design's "Weight of Material Required" value to know how much material you need and the weight of the finished piece of armor.
- Step 6: To get the Cost, multiply the material's cost by the weight of the material used and adding the design's cost to that total. Stores then multiply that answer by x 1.25 to get the cost that they sell the completed item for. For scale armor, you will need to first multiply the completed armor's weight by x 1.5 before multiplying it to the material's cost.
If a design has a 0 or N/A for a value, it does not provide that value, and the completed item will not have that value. For Defense value, if the design has a 0 value that means that there will be no defense value for the completed armor.
Item | DR% | MR% | Defense Stats | Evade | Weight | Other Info | Cost |
---|---|---|---|---|---|---|---|
Plate Braces | 0.9 | 1.5 | Slash: 2 Pierce: 0 Bash: 0 Chop: 0 Breath: 0 Explosion: 0 Radiation: 1 |
-1 | 1.5 steel |
can use to make: metal, stone, scale This is an armor enhancement for body armor |
4.50 |
Mythril | 6.5 | 7.5 | Slash: 4.5 Pierce: 4.5 Bash: 4.5 Chop: 4.5 Breath: 4 Explosion: 5 Radiation: 5 |
0 | steel x 0.4 |
|
35.50 |
MYTHRIL PLATE BRACER | 6 | 12 | Slash: 9 Pierce: 0 Bash: 0 Chop: 0 Breath: 0 Explosion: 0 Radiation: 5 |
0 | 0.6 | provides Runic Spirit of 2 against time magic | 25.80 32.25 store price |
Mythril got rid of the plate bracer's evade penalty. We also rounded up for all values, except weight and cost which we rounded up to the nearest hundredth. Remember, always round up to the next whole number, if the answer for anything except weight or cost isn't a whole number.
Back to top2) Armor Designs
Here you can find the armor types that you can make.
Design | Required Crafting Ability | Rarity | Armor Classification | Physical | Magical | Defenses | Evade | Weight of Material | Space of Crafted Armor | Other Info | Weight | Space Taken | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Belted Britches | Level 2 | Less Common | Light Armor | 1.75 | 2.50 | Slash: 2 |
0.00 | 1.8 leather | 4 | can use to make: cloth |
0.01 | 0.01 | 17.00 |
Belted Cuirass | Level 1 | Very Common | Light Armor | 1.80 | 2.00 | Slash: 1 |
0.00 | 15 leather | 6 | can use to make: cloth This is an armor enhancement for body armor |
0.01 | 0.01 | 35.00 |
Brigandine | Level 2 | Less Common | Light Armor | 2.75 | 4.50 | Slash: 2 |
0.00 | 10 leather | 6 | can use to make: cloth |
0.01 | 0.01 | 32.50 |
Cape | Level 1 | Very Common | Light Armor | 0.50 | 3.00 | Slash: 0 |
0.00 | 0.5 leather | 2 | can use to make: cloth This is an armor enhancement for cloaks and coats |
0.01 | 0.01 | 2.50 |
Chain Coif | Level 3 | Less Common | Medium Armor | 0.50 | 0.45 | Slash: 0 |
0.00 | 3 steel | 1 | can use to make: metal This is an armor enhancement for helmets |
0.01 | 0.01 | 3.50 |
Chain Mail | Level 3 | Less Common | Medium Armor | 2.75 | 2.25 | Slash: 0 |
-1.00 | 10 steel | 7 |
can use to make: metal |
0.01 | 0.01 | 33.00 |
Cloak | Level 1 | Very Common | Light Armor | 0.75 | 3.50 | Slash: 1 |
0.00 | 1.5 leather | 4 | can use to make: cloth |
0.01 | 0.01 | 3.50 |
Cloth Braces | Level 1 | Very Common | Light Armor | 0.50 | 1.50 | Slash: 1 |
0.00 | 0.5 leather | 2 | can use to make: cloth This is an armor enhancement for body armor |
0.01 | 0.01 | 1.50 |
Cloth Cap | Level 1 | Very Common | Light Armor | 0.30 | 0.50 | Slash: 0 |
0.00 | 0.25 leather | 1 | can use to make: cloth This is an armor enhancement for helmets |
0.01 | 0.01 | 0.75 |
Cloth Cowl | Level 1 | Very Common | Light Armor | 0.20 | 1.00 | Slash: 0 |
0.00 | 0.2 leather | 2 | can use to make: cloth This is an armor enhancement for cloaks and coats |
0.01 | 0.01 | 0.80 |
Combat Boot | Level 1 | Very Common | Light Armor | 0.00 | 0.00 | Slash: 0 |
0.00 | 1.5 leather | 2 |
can use to make: cloth This is an armor enhancement for leg armor |
0.01 | 0.01 | 2.75 |
Full Helm | Level 3 | Less Common | Heavy Armor | 0.65 | 0.90 | Slash: 0 |
-1.00 | 4 steel | 3 | can use to make: metal, scale |
0.01 | 0.01 | 4.50 |
Gambeson | Level 1 | Very Common | Light Armor | 2.25 | 5.75 | Slash: 2 |
0.00 | 8 leather | 5 | can use to make: cloth |
0.01 | 0.01 | 27.50 |
Half Helmet | Level 2 | Very Common | Medium Armor | 0.45 | 0.70 | Slash: 0 |
0.00 | 2 steel | 2 | can use to make: metal, scale |
0.01 | 0.01 | 2.50 |
Hiking Boot | Level 1 | Very Common | Light Armor | 0.00 | 0.00 | Slash: 0 |
0.00 | 0.75 leather | 2 |
can use to make: cloth This is an armor enhancement for leg armor |
0.01 | 0.01 | 1.48 |
Lab Coat | Level 2 | Less Common | Light Armor | 0.80 | 3.00 | Slash: 1 |
0.00 | 1.65 leather | 4 | can use to make: cloth 50% reduction to acid attacks |
0.01 | 0.01 | 4.00 |
Padded Britches | Level 1 | Very Common | Light Armor | 0.75 | 2.00 | Slash: 0 |
0.00 | 1.3 leather | 4 | can use to make: cloth |
0.01 | 0.01 | 16.00 |
Pauldron | Level 2 | Less Common | Medium Armor | 0.30 | 0.00 | Slash: 0 |
0.00 | 1 steel | 2 | can use to make: metal, stone, scale This is an armor enhancement for body armor |
0.01 | 0.01 | 2.00 |
Plate Braces | Level 3 | Less Common | Medium Armor | 0.90 | 0.75 | Slash: 2 |
-1.00 | 1.5 steel | 2 | can use to make: metal, stone, scale This is an armor enhancement for body armor |
0.01 | 0.01 | 4.50 |
Plate Cuirass | Level 3 | Less Common | Heavy Armor | 2.25 | 1.50 | Slash: 5 |
-5.00 | 40 steel | 6 | can use to make: metal, stone, scale This is an armor enhancement for body armor |
0.01 | 0.01 | 40.00 |
Plate Cuisses & Greaves | Level 3 | Less Common | Heavy Armor | 2.00 | 1.50 | Slash: 4 |
-4.00 | 35 steel | 8 | can use to make: metal, stone, scale This is an armor enhancement for leg armor |
0.01 | 0.01 | 20.00 |
Plate Sabatons | Level 2 | Less Common | Heavy Armor | 0.20 | 0.00 | Slash: 1 |
-1.00 | 3.5 steel | 2 |
can use to make: metal, stone, scale This is an armor enhancement for leg armor |
0.01 | 0.01 | 3.00 |
Robe | Level 1 | Very Common | Light Armor | 2.00 | 6.50 | Slash: 1 |
0.00 | 6 leather | 6 | can use to make: cloth |
0.01 | 0.01 | 20.50 |
Scale Braces | Level 4 | Rare | Medium Armor | 1.50 | 1.00 | Slash: 0 |
-1.00 | 1.25 steel | 2 | can use to make: metal, scale When determining total cost, multiply weight of material by 1.5, so that the cost formula is ((weight of material x 1.5) x cost of material) + cost of design. This in an enhancement armor for body armor. |
0.01 | 0.01 | 8.50 |
Scale Cuirass | Level 4 | Rare | Heavy Armor | 2.75 | 1.75 | Slash: 3 |
-3.00 | 30 steel | 6 | can use to make: metal, scale When determining total cost, multiply weight of material by 1.5, so that the cost formula is ((weight of material x 1.5) x cost of material) + cost of design. This in an enhancement armor for body armor. |
0.01 | 0.01 | 45.00 |
Scale Cuisses & Greaves | Level 4 | Rare | Heavy Armor | 2.50 | 2.00 | Slash: 1 |
-2.00 | 25 steel | 8 | can use to make: metal, scale When determining total cost, multiply weight of material by 1.5, so that the cost formula is ((weight of material x 1.5) x cost of material) + cost of design. This in an enhancement armor for leg armor. |
0.01 | 0.01 | 24.00 |
Scale Sabatons | Level 3 | Less Common | Heavy Armor | 0.35 | 0.00 | Slash: 1 |
-1.00 | 2.75 steel | 2 |
can use to make: metal, scale When determining total cost, multiply weight of material by 1.5, so that the cost formula is ((weight of material x 1.5) x cost of material) + cost of design. This in an enhancement armor for leg armor. |
0.01 | 0.01 | 4.00 |
Soft Shoe | Level 1 | Less Common | Light Armor | 0.00 | 0.00 | Slash: 0 |
5.00 | 0.25 leather | 2 |
can use to make: cloth This is an armor enhancement for leg armor |
0.01 | 0.01 | 1.30 |
Trench Coat | Level 2 | Less Common | Light Armor | 1.00 | 2.50 | Slash: 1 |
0.00 | 1.75 leather | 4 | can use to make: cloth |
0.01 | 0.01 | 5.00 |