Sigil Identify
Recognize and understand the meaning of a sigil and to what deity or religion it belongs to.
Neutral Alignment
Recognize and understand the meaning of a sigil and to what deity or religion it belongs to.
Neutral Alignment
15% chance to either restore or remove 1d4 Mortality Points by touch. Double the effect if you are a priest of Nikolai.
Healing the target only is considered Light Alignment
Healing or harming is considered Neutral Alignment
15% chance to revive the recently dead by touch. The target must have mortality left and this skill must be used within 3 rounds of death to work. If used against the undead, including spirits, there is a 15% chance that the undead target will cease movement, basically being dead again. Increase chance by 5% of a priest of Nikolai.
Light Alignment
Either remove the effects of poison by touch or cause 1d6 HP poison (non-stacking) by touch. If you are a priest of Spector, the poisoning increases to 1d8.
Neutral Alignment
This powerful skill allows you to summon forth a spiritual being. Depending upon your Runic Soul check, the summoning can vary.
Gives the target a -5 Will penalty against you when you are using Glamour.
Neutral Alignment
Grants 1 minute to talk to any spirits in the area, whether they are good, neutral, or dangerous.
Neutral Alignment
Coats armor of self with spirit energy giving +5 Runic Spirit for 1d4 rounds. If a priest of Zodo increase spirit by 1d6.
Neutral Alignment
Can sense emotion of target within 10 feet of you. If a priest of Taal double the range, sense intent as well.
Neutral Alignment
Can sense alignment of target within 10 feet of you. If a priest of Taal double the range and target can't mask alignment.
Neutral Alignment