Bashing Weapons are typically any weapon type that is blunt. Unlike swords which have sharp edges meant for slicing, bashing weapons have no sharp edges. They are blunt and usually heavy weapons made for bashing. Bashing Weapons includes planks, clubs, hammers, mallets, mace, rods, staffs, and whips.
Back to top1) Planks & Clubs
Planks and clubs are crude cheap weapons that are typically cheap and easy to obtain.
Weapon | Attack | Parry | Range | Hit Chance Modifier | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Baton | 2d4 | 1d3 | 1 | 0 | 3 | 2 | Flammable |
20.63 |
Large Club | 1 + 2d3 | 0 | 2 | -1 | 10 | 4 | Flammable |
16.88 |
Plank | 2 | 0 | 1 | 0 | 2 | 2 | Flammable |
3.38 |
Small Club | 1 + 1d3 | 0 | 1 | 0 | 7 | 2 | Flammable |
12.00 |
1.1) Plank & Club Enhancements
These are enhancements that you can have applied to your planks and clubs.
Weapon | Attack | Parry | Range | Hit Chance Modifier | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Argentum Recessed Blade | +1 | 0 | 0 | 0; +1 if attacking undead | 0.5 | 0 |
|
15.00 |
Argentum Spikes | +1 | 0 | 0 | +1 against undead | 0.3 | 0 |
|
3.88 |
Aurum Recessed Blade | +1 | 0 | 0 | 0; +1 is used by one who is of life element | 0.5 | 0 |
|
20.00 |
Aurum Spikes | 1 | 0 | 0 | +1 if wielded by one who is of the life element | 0.3 | 0 |
|
5.00 |
Nail | +1 | 0 | 0 | 0 | 0.2 | 0 | For planks only. |
3.00 |
Steel Recessed Blade | +1 | 0 | 0 | 0 | 0.5 | 0 | For batons only; adds a recessed blade to the side of the baton |
10.00 |
Steel Spikes | +1d4 | 0 | 0 | 0 | 0.3 | 0 |
|
3.13 |
2) Hammers & Mallets
Typically used for construction, hammers and mallets have proven to pack quite a punch on the battlefield.
Weapon | Attack | Parry | Range | Hit Chance Modifier | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Great Mallet | 1d12 + 2 | 0 | 2 | -3 | 15 | 6 | Not acceptable for races smaller than human size |
117.50 |
Mallet | 1d6 + 2 | 0 | 2 | -1 | 12 | 5 | N/A |
81.25 |
War Hammer | 1d8 + 1 | 0 | 1 | -1 | 7.5 | 2 | N/A |
58.13 |
War Mallet | 1d10 + 2 | 0 | 2 | -2 | 12 | 5 | N/A |
93.75 |
2.1) Hammer & Mallet Enhancements
These are enhancements that you can have applied to your hammers and mallets.
Weapon | Attack | Parry | Range | Hit Chance Modifier | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Argentum Spikes | +1 | 0 | 0 | +1 against undead | 0.3 | 0 |
|
3.88 |
Aurum Spikes | 1 | 0 | 0 | +1 if wielded by one who is of the life element | 0.3 | 0 |
|
5.00 |
Deep Claw | +1d3 | 0 | 0 | 0 | 0 | 0 | For war hammers only |
15.00 |
Double Faced | +2 | 0 | 0 | -1 | x 1.5 | +2 | N/A |
25.00 |
Steel Spikes | +1d4 | 0 | 0 | 0 | 0.3 | 0 |
|
3.13 |
Thrusting Claw | +1 | 0 | 0 | 0 | 0 | 0 | For war hammers only |
10.00 |
3) Rods
Rods are harden poles that originated in training rooms. They are valued for their versatility.
Weapon | Attack | Parry | Range | Hit Chance Modifier | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Battle Rod | 1d6 + 1 | 1d6 + 1 | 2 | 0 | 10 | 4 | N/A |
72.50 |
Mace | 2d4 | 1d4 | 2 | -1 | 15 | 5 | N/A |
128.75 |
Rod | 1d4 + 1 | 1d4 + 1 | 2 | 0 | 8 | 4 | N/A |
55.00 |
4) Staffs
Staffs are the weapons of choice for wizards.
Weapon | Attack | Parry | Range | Hit Chance Modifier | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Quarter Staff | 2d3 | 2d4 | 2 | +1 | 6 | 4 | Flammable |
16.56 |
Rune Staff | 2 | 1d4 | 2 | 0 | 4.4 | 4 | Increases Runic Speed by 1 The Rune Staff can activate a different ability depending upon the user's element. Each ability must be activated by the user and costs the user 1 Soul per hit or block with the staff with the ability activated.
|
64.00 |
Staff | 1d3 | 1d4 | 2 | 0 | 5 | 4 | Flammable |
10.94 |
4.1) Staff Enhancements
These are enhancements that you can have applied to your staff.
Weapon | Attack | Parry | Range | Hit Chance Modifier | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Improved Rune Crystal | 0 | 0 | 0 | 0 | 0 | 0 | Increases effect damage and block by 1d4. |
20.00 |
Twisted Staff | +2 | +2 | 0 | 0 | x 1.25 | 0 | N/A |
10.00 |
5) Whips
Whips are typically any weapon type that are made of hard cloth or chain of long length attached to a handle. They have a wide range of uses, not only for combat.
Weapon | Attack | Parry | Range | Hit Chance Modifier | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Bull Whip | 2d4 | 0 | 4 | -1 | 2 | 2 | Flammable |
23.75 |
Chain Whip | 3d3 | 0 | 4 | -2 | 4 | 3 | N/A |
50.00 |
Flail | 3d4 | 0 | 4 | -2 | 5 | 3 | N/A |
62.50 |
Horse Whip | 2d3 | 0 | 4 | -1 | 1.5 | 2 | Flammable |
18.44 |
5.1) Whip Enhancements
These are enhancements that you can have applied to your whip.
Weapon | Attack | Parry | Range | Hit Chance Modifier | Weight | Space Taken | Other Information | Cost |
---|---|---|---|---|---|---|---|---|
Add Chain Link | 0 | 0 | +1 per link | -1 per 2 links | +0.25 per link | 0 |
|
10.00 |
Argentum Spiked End | +1 | 0 | 0 | 0; +1 if attacking undead | +1 | 0 | Increases attack value by 1d4 if attacking undead. |
15.00 |
Aurum Spiked End | +1 | 0 | 0 | 0; +1 is used by one who is of life element | +1 | 0 | Increases attack value by 1d4 if wielded by someone of the life element. |
18.00 |
Braided | +1 | 0 | 0 | 0 | x 1.2 | 0 | For horse whips and bull whips only. |
6.00 |
Steel Spiked End | +1 | 0 | 0 | 0 | +1 | 0 | N/A |
12.50 |