Martial Arts Weapons

Martial Arts Weapons are weapons that are ideal for monks. While monks typically fight unarmed, they can also use any of the weapons found here without any penalties. 

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1) Gloves

Gloves are worn on the hand. They add to your punching power.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Chain Gloves 1d6 1d4 1 0 1 2

Can apply the following enhancement to the weapon:
Reinforced: Increases Attack and Parry by +1, increasing the cost by x 1.5.

9.32
Gauntlets 1d8 1d6 1 0 2 3

Can apply the following enhancement to the weapon:
Reinforced: Increases Attack and Parry by +1, increasing the cost by x 1.5.

17.32
Leather Gloves 1d4 1 1 0 0.25 2

Can apply the following enhancement to the weapon:
Belted: Increases Attack and Parry by +1, increasing the cost by x 1.5.

3.29
Runic Gauntlet 1d8 1d6 1 0 4 5
  • Special gauntlet that contains an embedded crystal and connects to the user's veins;
  • Adds Runic Power and Elemental Effect to any melee attack with that hand
  • Increases magic crit by 2
125.00

1.1) Glove Enhancements

These are enhancements that you can have applied to your gloves.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Argentum Claws +1 0 1 +1 against undead 0.5 0
  • weapon attack value to increase by 1d4 against the undead
  • can do slashing damage and slashing attacks and use slashing proficiency
7.00
Argentum Spikes +1 0 0 +1 against undead 0.3 0
  • Piercing Damage: 10% to Vitality
  • weapon attack value to increase by +1d4 against the undead
  • can't be used with claws, planks, or hammers
3.88
Aurum Claws +1 0 1 +1 if wielded by one who is of the life element 0.5 0
  • Increases the weapon's attack value by 1d4 if the wielder is of the life element
  • can do slashing damage and slashing attacks and using slashing proficiency
9.38
Aurum Spikes 1 0 0 +1 if wielded by one who is of the life element 0.3 0
  • increases the weapon's attack value by + 1d4 if the wielder is of the life element
  • can't be used with claws, planks, or hammers
  • Piercing Damage: 10% to Vitality
5.00
Spring Loaded Weapon 0 0 0 0 0.5 0.5

A special spring loaded shaft on the top of your glove where you can insert a small weapon such as a knife or dagger. The weapon can be retracted to expose a portion of the blade. A special pulley is attached to the ring finger of the glove allowing the stored weapon to be exposed and retracted quickly. Glove attack value is added to exposed weapon's attack value. This enhancement is for both gloves and you must supply your own small weapon. Small weapons can include daggers, arrows, darts, spear heads, and anything else small enough as determined by the GM.

10.00
Steel Claws +1 0 1 0 0.5 0

can do slashing damage and slashing attacks and use slashing proficiency

6.25
Steel Spikes +1d4 0 0 0 0.3 0
  • can't be used with claws, planks, or hammers
  • Piercing Damage: 10% to Vitality
3.13
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2) Knuckles

Knuckles are rings that you wear on fingers giving you a little extra bite to your punching power. They are not as powerful as a good glove or gauntlet, but they are also not as restrictive and are easier to keep concealed.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Ringed Knuckles 1 0 1 0 0.65 0.5

N/A

6.57
Runic-Teck Knuckles 2 0 1 0 5 2

Adds runic power and elemental attack to your punching attack.

15.00
Spiked Knuckles 3 0 1 0 0.6 0.5

Piercing Damage: 10% to Vitality

7.94
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3) Nunchucks

Nunchucks are two small wooded poles attached by rope. They are great for fast attacks.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Nunchucks 2d3 0 1 0 1.5 1

N/A

15.63
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4) Katanas

Katanas are swords that are made by monks for monks. The forger pours a lot of their spirit into crafting the finest blades that are equally as protective as they are dangerous.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Long Katana 1d6 + 1 1d6 2 0 9 3

2-handed for races smaller than human size

78.75
Short Katana 1d6 + 1 1d6 1 0 8 2

N/A

70.00

4.1) Katana Enhancements

These are enhancements that you can have applied to your katana.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Argentum Edged 0 0 0 +1 against undead 0.1 0

This coats the edge of the arrow or bolt in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by + 1d4 against the undead. This is for all undead, including spirits.

0.70
Aurum Edged 0 0 0 +1 if wielded by one who is of the life element 0.1 0

This coats the edge of the blade in pure gold, which seems to resonate with those of the life element. This increases the weapon's attack value by +1d4 if wielded by one of the life element.

1.00
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