Throwing Weapons

Throwing Weapons are any type of weapons that are designed purposefully to be thrown. While many weapons that are not listed as throwing weapons can be thrown, as can many other objects, these are weapons that are meant to be thrown and not used in other ways.

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1) Standard Throwing Weapons

These are your typical throwing weapons.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Bola 1d3 0 throw range 0 3 2

Target must make Normal Brace -2 check against being knocked down.

18.50
Dart 2 0 throw range x 2 +1 0.12 0.01
  • Piercing Damage: 50% to Vitality
  • can be dipped with offensive potions
0.97
Four Point Hira-Shuriken 1d4 0 throw range + 1d10 +2 0.25 0.1

N/A

2.38
Six Point Hira-Shuriken 1d6 0 throw range + 1d10 +2 0.3 0.1

N/A

3.25
Spreading Disc 1d4 per disc 0 throw range 0 4 4

Separates into 3 discs when thrown

20.00
Standard Knife 1d3 0 1 melee; throw range +1d6 throwing 0 0.5 1

N/A

5.00
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2) Chakram

Chakram are large discs roughly with a diameter of your fore arm. Chakram can be wielded like a sword due to the handle on one side large enough for one hand. They are however more famously thrown.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Chakram 1d8 0 melee: 1; throw: throwing range + 1d4 +1 6 3

N/A

43.75

2.1) Chakram Enhancements

These are enhancements that you can have applied to your chakram.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Argentum Edged 0 0 0 +1 against undead 0.1 0

This coats the edge of the arrow or bolt in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by + 1d4 against the undead. This is for all undead, including spirits.

0.70
Aurum Edged 0 0 0 +1 if wielded by one who is of the life element 0.1 0

This coats the edge of the blade in pure gold, which seems to resonate with those of the life element. This increases the weapon's attack value by +1d4 if wielded by one of the life element.

1.00
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3) Boomerangs

Boomerangs are L-shaped weapons that when thrown return to the wielder. 

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Bone Boomerang 2 + 2d4 0 throw range + 1d10 +1, +2 if wielded by one who is death element 0.64 2
  • when thrown returns to user
  • hits every target it path when thrown and returning to user
  • returning throw arc is 3 spaces left or right of intended target
  • always crit (hit and magic) if wielded by a death element
16.30
Oak Boomerang 2 + 1d6 0 throw range + 1d10 +1 1.24 2
  • when thrown returns to user
  • hits every target it path when thrown and returning to user
  • returning throw arc is 3 spaces left or right of intended target
14.13
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4) Nets

Nets are more trap than weapon, thrown to pin down your enemies.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Runic Net 1d3 0 throw range +1 20 5
  • Traps enemies, enemies must make strength check to escape.
  • Shocks enemies for 1d12 life magic damage per round trapped, including right when trapped
  • 40% chance to daze target for 1 round, 20% chance to stun target for 1 round; chances are each time shocked
50.00
Trapping Net 1d3 0 throw range +1 10 5

Expands and traps targets underneath them, targets must make a hard athletics check to get free.

28.00
Weighted Net 1d3 0 throw range -1 0 40 8

Traps enemies, must make an impossible athletics check to get free.

35.00
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