Quicksand

Stat Cost
6 Soul
Spell Cast Speed
5
Range & Area
a 5x2 space area
Duration
1d6 rounds
Cast Roll
Normal Arcana -2
Effect

This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone.

The magic of Quicksand changes the ground to the same consistency of real quicksand that is 2 feet deep. The magical quicksand holds onto any target that walks into it or who is already on the spot where the magic is cast. The target cannot move from the spot once the target enters the quicksand. When the spell ends, the target may move again. The target may use spells and projectile weapons from the spot and may make any melee attacks that do not require movement. Enemy targets cannot see the quicksand however you and your allies know it is there. The quicksand affects a 5 space long by 2 space wide area of your choosing.

Rune Stone Effect

N/A

Requirements

Misstep