Sleeper Hit (thief)
Critical hit puts target to sleep until awakened.
Critical hit puts target to sleep until awakened.
This skill allows you to attack and not be detected.
Increases Deception by 2 to make it easier to deceive others.
You can talk your way out of most situations. Different penalties apply depending upon circumstances. With this skill your words confuse the target unless the target makes a Normal Mental Balance check, allowing you to convince the target to leave you be.
You can safely disarm most magical traps. Penalties apply depending upon the complexity of the trap.
You can safely disarm most normal traps.
You will know that someone or something has detected your presence. This prevents you from being ambushed.
You are able to cover your tracks so that you cannot be followed.
Throw 1d8 +1 throwing weapons at your target. You can use a different target per thrown weapon or throw all at one target. Hit Chance per throw.
Roll a 1d6 with your throwing attack, a 6 = instant death of target.