Swimming While Armored
+1 to athletics for checks to swim while armored.
+1 to athletics for checks to swim while armored.
+2 to Athletics for climbing.
+1 to history when trying to identify anything you can about a race's history, lore, culture, or beliefs.
+2 to history thanks to your knowledge about an area's lore.
You can make a normal luck trap to ignore the effects of a trap should you spring the trap.
Your advanced trap knowledge gives you a +2 to Perceive when looking for traps.
You know about traps and how to design them. You can tell what a trap does by looking at them.
You are able to stay mounted in combat.
You are better at riding horses and other mounted beasts, increasing your movement with them by half.
You can skip sleep every other night without penalty.