flame affinity

Scold

This spell is a part of the Fire Streak spell chain and is found in the Fire Streak rune stone.

With this manipulation, you create an aura of fire magic around your hand. You then focus the heat energy into a smaller, concentrated form. The heated energy is sent to the target. The magic creates burns on the skin of the target that deal 1d6 Vitality damage per round

Rising Plasma

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

This spell brings forth molten plasma from under the ground up slowly to cover the battlefield. You and your friends are safely lifted into the air by the currents created by the heat of the plasma. Ground-based enemy targets though are stuck within the burning plasma, receiving 4d12 magic damage and  burns.

Reign of Fire

This spell is a part of the Fire Streak spell string and is found in the Fire Streak rune stone.

This spell creates a glowing nexus point of fire magic above the battlefield. Each round the energy would discharge fire at every target, doing 3d20 damage per shot to each target. Allies and the caster would get a normal luck check to not get hit.

Pyrophobia

This spell is a part of the Visual Distortion spell chain and is found in the Visual Distortion rune stone.

When this spell is created you are surrounded by flames and appear to be some sort of powerful flaming creature. The flames in reality are harmless. The fire’s presence gives no true beneficial effects to the user, but it does make you appear to be a terrifying magical being which causes targets to be fearful of you and avoid you at all costs. 

Pyro Enchantment

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

With this manipulation, you create a constantly burning fire along the business end of your or your ally's weapon. Whenever you or your ally attacks with their weapon, they would add to the damage the wielder's Runic Power + 1d10. The caster can make a critical magic check to increase the magical damage that is added to the enchanted weapon.

Plasma Wave

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

You summon forth a wave of molten plasma that comes from within you in all directions. Any target, friend or foe, caught within the wave will receive 3d20 magic damage and be knocked down, stunned for 1 round, and dazed for the next 2 rounds.

Plasma Shot

This spell is a part of the Fire Streak spell chain and is found in the Fire Streak rune stone.

With this spell you shoot out a beam of super heated plasma in a straight line from you at the target. It passes through and affects any target, friend or foe, in that straight line dealing 5d10 magic damage.

Plasma Ignite

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

This spell allows you to ignite your armor or your ally's armor without the burning armor harming the armor wearer. This causes any attacks by wood to be ineffective, and causes any target that melee attacks you or is within 1 space of you, friend or foe, to receive 2d12 magic damage.