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Armor is very vital to the survival of your character, yet mistakenly it is often chosen after spending a great deal of money on the best weapons. It is strongly advised that you make armor your top priority
Equipped Armor Location on the Character Sheet
Armor Stats on the front of the character sheet - this is under Power. The Physical and Magical are for your armor, as are the defense, slash, bash, pierce, and chop stat bubbles.

The Equipped Armor is right under Equipped Weapons.

as a good set of armor can mean the difference between life and death. It is armor that protects your character against powerful attacks, and the better your armor is, the less of an attack you will feel.
Back to top1) About Armor
Here is where you will record your equipped armor for your character. When buying and equipping armor, you have several pieces that you can equip. Those pieces are Helmet, Cape/Cloak, Body, and Feet. Hands is for any equipped gloves, knuckles, or gauntlets which are considered as weapons.
- Helmet: This is head armor. This consists of any armor that covers your head.
- Cape / Cloak: This consists of any cloak or coat you would wear.
- Body: This is body armor. This consists of any armor that covers your torso, arms, and legs.
- Legs: This is leg armor. This consists of any armor that covers your legs.
- Feet: This is for any foot wear.
- Shields: Shields are optional protective devices that you can equip in your off hand to provide extra defense or spirit. Shields are equipped in your off hand.
Each piece of equipped armor has fields for recording information about that piece of armor. Those fields are Armor, Physical, Magical, Defense, Spirit, Evade Mod, and Other Information.
- Armor: This is where you will record the type or name of the armor. You could try to indicate any enhancements applied here as well, but that isn't as necessary.
- Physical: Physical Armor or Physical Resistance is your armor's protection against physical damage. When someone makes a physical attack against you, if you do not evade, you will roll whatever your armor is and add any modifiers to that roll. The damage they deal is subtracted against your total rolled armor score. Physical Armor mainly comes from Body Armor and is largely a dice roll formula. Modifications to your armor and other armor pieces might add a flat number to this.
- Magical: Magical Armor or Magical Resistance is your armor's protection against magical damage. When someone makes a magic attack against you,, if you do not evade, you will roll whatever your armor is and add any modifiers to that roll. The damage they deal is subtracted against your total rolled armor score. Magical Armor mainly comes from Body Armor and is largely a dice roll formula. Modifications to your armor and other armor pieces might add a flat number to this.
- Defense: This is any defense given to your character by your armor. This score is not added to your defense trait in Fortitude. The defense trait check simply allows for using the defense score of your armor. Should you succeed with your defense check you will get to reduce the damage dealt to your character by the armor's defense score.
- Spirit: This is any magical defense given to your character by your armor. This score is not added to your spirit trait in Wisdom. The spirit trait check simply allows for using the spirit score of your armor. Should you succeed with your spirit check you will get to reduce the magical damage dealt to your character by the armor's spirit score.
- Evade Mod: This is a modification to your character's evade stat. Depending on the armor, your character may suffer a penalty to evade, or maybe even a bonus. If the Evade Mod is a negative (-) it is a penalty that decreases your character's chance to evade. If the Evade Mod is a positive (+) it is a bonus increasing your character's chance to evade.
- Block: Block is a stat provided by your character's shield, should your character have a shield. You will require the use of the Block skill to use this stat, or Runic Block to use this stat against a magical attack.
- Weight: This shows how much the armor weights. Be careful not to equip more weight than your character's Weight Limit.
- Other Information: This is where you can list any other information needed for your armor.
2) Attaching and Removing Rune Stones
You are able to attach or remove your own rune stones when you so desire.
Back to top3) Repairing Armor
The local blacksmith will be glad to repair your character's armor for a cost. The cost is 65% of the item's original cost of the item you wish repaired.
Back to top4) Equipping Armor
Equipping armor is very similar to equipping weapons, you just fill in the information needed. If the armor has any modifications, you need to add their effects to your character's armor, and try to put the modifications in the armor's name some how.
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