Projectile Weapons

Projectile weapons are typically any weapon type that shoots forward projectiles at great speed and distance. Projectile weapons cannot be used in melee combat and cannot be used without their projectile ammunition.

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1) Bows

Bows are the traditional weapon of rangers. They are used to shoot arrows across great distances, but they require some space to be able to shoot.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Battle Bow 4 0 shooting range of 1d12 + 2; must be at least 3 spaces away to use +2 1.75 10

flammable

121.49
Hunting Bow 3 0 shooting range of 1d12 + 6; must be at least 4 spaces away to use +2 1.5 10

flammable

108.60
Long Bow 2 0 shooting range of 1d12 + 12; must be at least 4 spaces away to use +2 1.25 10

flammable

95.71
Small Bow 2 0 shooting range of 1d12 + 2; must be at least 2 spaces away to use +2 0.75 8

flammable

63.68

1.1) Bow Enhancements

These are enhancements that you can apply to your bow.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Reinforced Bow +1 0 0 0 0.25 0

Removes flammability from bow

5.00
Sight 0 0 +1 +1 0.01 0

N/A

5.00
Tightened Bow Strings +1 0 +1d6 0 0 0

N/A

5.00
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2) Arrows

Arrows are the projectile shot from a bow. 

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Bone Barbed Head Arrow +1d6 0 With Bow: no added range; Melee: 1; Throw: throw range + 5 0; +1 if used by one who is of death element 0.17 0.1
  • always crit (hit and magic) if wielded by a death element
  • Critical Hit causes Bleeding Out damage of 1d4
1.20
Bone Bodkin Arrows +1d6 0 With Bow: no added range; Melee: 1; Throw: throw range + 5 0; +1 if used by one who is of death element 0.17 0.1
  • always crit (hit and magic) if wielded by a death element
  • 20% Piercing damage to Vitality against chain and plate armored targets
1.14
Bone Forked Head Arrows +1d6 0 With Bow: no added range; Melee: 1; Throw: throw range + 5 0; +1 if used by one who is of death element 0.18 0.1
  • always crit (hit and magic) if wielded by a death element
  • hard luck chance to stun target 1 round
1.39
Bone Swallowtail Arrows +1d6 0 With Bow: no added range; Melee: 1; Throw: throw range + 5 0; +1 if used by one who is of death element 0.22 0.1
  • always crit (hit and magic) if wielded by a death element
  • 20% piercing damage straight to Vitality against leather and scale armor targets
1.56
Oak Barbed Head Arrow +1d4 0 With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.33 0.1
  • flammable
  • Critical Hit causes Bleeding Out damage of 1d4
0.73
Oak Bodkin Arrows +1d4 0 With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.32 0.1
  • flammable
  • 20% Piercing damage to Vitality against chain and plate armor
0.65
Oak Forked Head Arrows +1d4 0 With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.35 0.1
  • flammable
  • 25% chance to stun target 1 round
0.89
Oak Swallowtail Arrows +1d4 0 With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.42 0.1
  • flammable
  • 20% Piercing damage to Vitality against leather and scale armored targets
0.94
Steel Barbed Head Arrow +1d8 0 With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.2 0.1

Critical Hit causes Bleeding Out damage of 1d4

1.69
Steel Bodkin Arrows +1d8 0 With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.1 0.1

20% Piercing damage to Vitality against chain and plate armored targets

1.55
Steel Forked Head Arrows +1d8 0 With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.21 0.1

25% chance to stun target 1 round

1.89

2.1) Arrow Enhancements

These are enhancements that you can have applied to your arrows.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Argentum Edged 0 0 0 +1 against undead 0.1 0

This coats the edge of the arrow or bolt in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by + 1d4 against the undead. This is for all undead, including spirits.

0.70
Aurum Edged 0 0 0 +1 if wielded by one who is of the life element 0.1 0

This coats the edge of the blade in pure gold, which seems to resonate with those of the life element. This increases the weapon's attack value by +1d4 if wielded by one of the life element.

1.00
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3) Minor Projectile Weapons

These are tools that are used to shoot things other than arrows.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Dart Shooter 1 0 1d20 0 0.25 0.1

flammable

0.65
Slingshot 1d4 0 1d20 0 0.6 0.5

flammable

1.88
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4) Minor Projectiles

These are the projectiles shot from your minor projectile weapon.

Weapon Attack Parry Range Hit Chance Modifier Weight Space Taken Other Information Cost
Dart 2 0 throw range x 2 +1 0.12 0.01
  • Piercing Damage: 50% to Vitality
  • can be dipped with offensive potions
0.97
Steel Marble 1 0 throw range x 2 +1 0.2 0.1

N/A

1.57
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