Deadman's Thirst

Stat Cost
6 Soul
Spell Cast Speed
5
Range & Area
1 target
Duration
1d6 rounds
Cast Roll
Normal Arcana -2
Effect

This spell is a part of the Scorpion Jab spell chain and is in the Scorpion Jab rune stone.

This terrible spell leaves the target feeling so parched that it looks for any liquid to satisfy its own thirst. However the dehydration has warped the mind of the target to the point that the target will find no suitable liquid, even if liquid is all around the target. Instead, the target is led to believe that only its own blood will satisfy its terrible thirst. For each round the target must spend a support action to cut itself and drink its own blood before the target can act. The amount of damage the target does to itself is double its offensive power. The target also receives the caster's runic power as damage each round. The target can make a hard mental balance -2 check against the initial casting, but once afflicted the spell must run its course or be dispelled.

Rune Stone Effect

N/A

Requirements

Desert's Thirst