Hypernatraemia

Stat Cost
10 Soul
Spell Cast Speed
10
Range & Area
1 target
Duration
3 round countdown
Cast Roll
Hard Arcana -2
Effect

This spell is a part of the Scorpion Jab spell chain and is in the Scorpion Jab rune stone.

This terrible spell marks the end of the target as the target is dying of dehydration. The target has 3 rounds to drink 3d12 uses of water to reverse the spell. By the third round if the target has failed to do so, the target is dead. If the target kills the spell caster, the spell will end. As this is technically a status effect, dispel or death of magic will not end its effects. One can only drink 1 use of liquid per round, but the target can not attack to have another use, not move to have another use, nor cast a spell, nor defend, etc... Therefore unless the target is lucky enough to roll really low, this spell is a death sentence.

Rune Stone Effect

Weapon Effect: Hypernatraemia

Critical Hit causes dehydration status effect.

Requirements

Desperate Desires