Lucky Defense
Increase Defense check and armor defense by Luck trait.
Increase Defense check and armor defense by Luck trait.
If you have movement left should you move up to attack a target you will move back the same direction you came without an attack of opportunity.
Deception +2
Add deception checks to deceive your target about whether or not you are attacking, with a successful deception increasing Hit Chance by 2.
You can move twice per round.
You can perform 2 support actions per round.
Increase Acrobatics by 2.
Add a 1d20 to all of your attacks, rolling a 20 kills the target.
Poisons added to weapon deals an extra 2 poison damage.
Increase knife and dagger damages by 1, and increase hit chance by 2 when wielding a knife or dagger. Can dual wield knives and daggers but only prominent hand gains Offensive Power.