aquamancy

Hail Storm

This spell is a part of the Aqua Seed spell chain and is found in the Aqua Seed rune stone.

This spell summons forth a mighty hail storm. Large chunks of ice rain down from above at high speeds, smashing everyone. Everyone, allies, and the enemies, must make hard luck checks to see if they are hit each round or suffer 4d20 damage with each hit. You are protected though.

Glimmering Hope

This spell is a part of the Distortion spell chain and is found in the Distortion rune stone.

This spell conjures up an orb of water that floats into the air. The orb then breaks, sending three shots of water magic out at three different targets of your choosing. Each shot does 1d20 points of damage.

Glacier's Last Breath

This spell is a part of the Aqua Seed spell chain and is found in the Aqua Seed rune stone.

With this spell you let lose a flood over the battlefield. Water flows from your body rapidly. Everyone caught in the flood takes 1d% damage from the flood. You and your allies are lucky though. The spell provides each one of your allies and yourself a bubble to ride the flood out without taking damage or getting wet.

Glacier's Force

This spell is a part of the Soak spell chain and is found in the Soak rune stone.

Casting this spell places a beneficial boon on the target. The target receives a boost in their offensive and bow power of 1d20 as well as the ability to knock down whomever the target attacks. The spell appears to be a blueish glow over the body of the target. 

Glacier's Armor

This spell is a part of the Soak spell chain and is found in the Soak rune stone.

Using the dark power of the Glacier, you create a suit of armor made from glacial ice for yourself or a target you wish to protect. This armor halves all physical damage done to the protected target and blocks all water magic damage. It is worn and works with your regular armor.

Frozen Lake

This spell is a part of the Soak spell chain and is found in the Soak rune stone.

You create a sheet of ice on the floor. When someone decides to move, they will end up one space farther than they declared. If two targets meet at the same space, they bump into each other and fall down. If someone slides off the ice, they fall down. Every attack received pushes the target back one space. You, the user, are not affected.