aquamancy

Evaporilion

This spell is a part of the Scorpion Jab spell chain and is found in the Scorpion Jab rune stone.

This manipulation draws out the water from the body of the target. 2d20 damage is done from the sudden loss of water. With a lack of water, the target gets fatigued and finally enters dehydration, having its movements and damage value cut in half until the target drinks 1 unit of water.

Erode

This spell is a part of the Soak spell chain and is found in the Soak rune stone.

This manipulation decreases the attack value of the target's equipped weapon by 10% or the target's physical armor protection by 10% each time this spell is used on the target.

Dry Spell

This spell is a part of the Purify spell chain and is found in the Purify rune stone.

This spell sucks away all of the Soul from the target slowly, causing the target to be unable to use spells or skills that require Soul. With this spell the target will lose 2d20 Soul per round and Soul restorative potions, skills, and spells are half as effective.

Drown

This spell is a part of the Soak spell string and is found in the Soak rune stone.

The target is lifted and thrown into an orb of rushing water that they cannot get out of. After three rounds they are dead. Freeing the target from this spell is easily done. All one must do is reach in and pull the target out of the water spell. But be careful to not fail your hard acrobatics check, otherwise you too are trapped in the orb!

Distortion

This spell is a part of the Distortion spell chain and is found in the Distortion rune stone.

Distortion causes water to form on the target's eyes. The water distorts the vision of the target, making it difficult to see anything correctly. The target then has Visual Instability for the next four rounds. This gives a penalty of 3 to the target's Hit Chance.

Dispel

This spell is a part of the Purify spell chain and is found in the Purify rune stone.

This spell dries out and removes any active magic on a target. This spell removes enchantments, protections, poisons, and many other active spells. Independently acting spells can be ended prematurely with this spell. This spell can only be cast on a single target.