pyromancy

Pyro Enchantment

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

With this manipulation, you create a constantly burning fire along the business end of your or your ally's weapon. Whenever you or your ally attacks with their weapon, they would add to the damage the wielder's Runic Power + 1d10. The caster can make a critical magic check to increase the magical damage that is added to the enchanted weapon.

Plasma Wave

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

You summon forth a wave of molten plasma that comes from within you in all directions. Any target, friend or foe, caught within the wave will receive 3d20 magic damage and be knocked down, stunned for 1 round, and dazed for the next 2 rounds.

Plasma Shot

This spell is a part of the Fire Streak spell chain and is found in the Fire Streak rune stone.

With this spell you shoot out a beam of super heated plasma in a straight line from you at the target. It passes through and affects any target, friend or foe, in that straight line dealing 5d10 magic damage.

Plasma Ignite

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

This spell allows you to ignite your armor or your ally's armor without the burning armor harming the armor wearer. This causes any attacks by wood to be ineffective, and causes any target that melee attacks you or is within 1 space of you, friend or foe, to receive 2d12 magic damage.

Plasma Burning

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

This spell causes your or your ally's weapon to erupt in fire. This causes the weapon to inflict burns increasing the burns status effect damage of the wielder's runic power.

Piercing Light

This spell is a part of the Piercing Light spell chain and is found in the Piercing Light rune stone.

This spell shoots a piercing beam of light from the hand of the spell caster in a straight line across the battlefield. It hits and passes through every target in its path, ally and enemy, doing 4d4 magic damage to each target.

Phase Shift

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

With this spell you become plasma. This spell allows you to change to a plasma form, allowing you to be impervious to any physical attacks and to move through the smallest cracks. Magic still affects you, except earth magic, and water magic deals you double damage. If you pass through a target, you cause them 4d20 magic damage.

Night's Death

This spell is a part of the Glow spell chain and is found in the Glow rune stone.

With this manipulation you create a ball of bright light that hovers above your head. The light pierces all darkness and illusions and shows you all traps.