pyromancy

Heat Control

This spell is a part of the Visual Distortion spell chain and is found in the Visual Distortion rune stone.

This manipulation allows you to control how your body or the target's body react to heat. With this you can safely ignore the temperature of an area. You can also cause the target to feel up to 1d20 degrees warmer or colder, which could inflict heat exhaustion or hypothermia status effects.

Healing Light

This spell is a part of the Glow spell chain and is found in the Glow rune stone.

With this spell you use the warm healing power of light to heal others or yourself. With this spell you can restore 10% of the target's max Vitality plus your Runic Power worth of Vitality. 

Glow

This spell is a part of the Glow spell chain and is found in the Glow rune stone.

With this spell you can cause a small object, weapon, or body part to glow brightly as if they were burning hot embers. This glow produces enough light to light up a 100x100 foot area.

Glaring Light

This spell is a part of the Glow spell chain and is found in the Glow rune stone.

This spell causes every target, ally and enemy, in the spell's area of effect to suffer from blindness, making all perceive checks impossible perceive checks for the next 1d6 rounds.

Flash Explosion

This spell is a part of the Piercing Light spell chain and is found in the Piercing Light rune stone.

This spell causes an explosion of pure light. All enemy targets will suffer blindness for 2d4 rounds. Any target in the immediate area of affect of 3x3 spaces from central explosion, ally and enemy, will suffer 4d10 magic damage. Allies and the caster are protected against the blindness effect of the spell but not the explosion damage.

Flash

This spell is a part of the Glow spell chain and is found in the Glow rune stone.

This spell causes a bright flash that causes all enemy targets in the battlefield to have visual instability with a perceive penalty equal to the caster's arcana. Allies and the spell caster are protected from the flash.

Flare

This spell is a part of the Glow spell chain and is found in the Glow rune stone.

With this manipulation you conjure up a ball of fire and compress it into a single point of vision. You then send the spell out to work on its own. The spell continues out to the target selected and then explodes in front of the target, blinding the target for 3 rounds and dealing 4d8 damage.

Flaming Barrier

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

This spell summons a circle of fire that spreads out from the protected target and then grows high. The fire burns anything that tries to get through, doing 4d12 damage to any living target that tries to get through. Anyone on the inside can send projectiles and magic out but cannot melee attack any target outside of the barrier.

Fitful Strobe

This spell is a part of the Glow spell chain and is found in the Glow rune stone.

This spell assault a target with lots of strobe lights of various colors. The target must make a hard endure check. If the target fails, the target will have a seizure, being unable to act for 1d4 rounds and having visual instability for the following 1d6+1 rounds. If the target succeeds, the target will have nausea  and visual instability for 1d4 rounds.