flame affinity

Fire's Punishment

This spell is a part of the Visual Distortion spell string and is found in the Visual Distortion rune stone.

This spell creates a large fire that glows with power. The fire becomes the shape of a long hammer that you hold. You point out the target with the hammer and the clear, burning hammer flies through the air, spinning, and crashes into the target, creating a small explosion of energy doing 4d20+1d6 damage and stunning the target for 1 round.

Fire Streak

This spell is a part of the Fire Streak spell chain and is found in the Fire Streak rune stone.

With this manipulation, you create a long tail of fire that chases after the spell, dealing 2d10 points of damage to the enemy target as it hits the target.

Fire Blast

This spell is a part of the Fire Streak spell chain and is found in the Fire Streak rune stone.

With this manipulation you concentrate the fire into a sphere. You send the orb at your target. The orb crashes into its target and explodes only in the direction of the enemy target, doing 5d12 damage.

Fiery Ring

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

When you create Fiery Ring, the magic creates a ring of pure fire magic on the primary hand of your chosen ally or yourself. This ring can discharge 1d8 magical blasts of fire, dealing 3d20 points of damage per shot, before disappearing.

Fever Rising

This spell is a part of the Visual Distortion spell chain and is found in the Visual Distortion rune stone.

This spell causes the target to experience a terrible fever which inflicts the target with Sickness status effect and hallucinations so that the target must make hard perceive checks to attack. 

Explosion

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

This manipulation concentrates fire energy around your body. When sufficient power has been gathered you release it causing a small explosion around you. Anyone standing in the immediate vicinity is in the radius of the explosion and takes 4d12 magic damage. The explosion is short-lived and deals damage to anyone in the area, including allies. The user is unharmed however.