flame affinity

Plasma Burning

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

This spell causes your or your ally's weapon to erupt in fire. This causes the weapon to inflict burns increasing the burns status effect damage of the wielder's runic power.

Phase Shift

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

With this spell you become plasma. This spell allows you to change to a plasma form, allowing you to be impervious to any physical attacks and to move through the smallest cracks. Magic still affects you, except earth magic, and water magic deals you double damage. If you pass through a target, you cause them 4d20 magic damage.

Magma Shot

This spell is a part of the Fire Streak spell chain and is found in the Fire Streak rune stone.

With this manipulation you create a ball of magma from pressurized fire. You take aim and send the ball out at a single target. When it hits, the magma explodes onto the body of the target causing burns as well as initial damage of 7d12.

Kindling

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

With this manipulation, you create several pieces of what appears to be stones that are on fire. You send them out at a single target. On their way they break apart but keep their flame. The spell targets the eyes or other means of sight of the target. The fire lands directly in the eyes of the enemy, burning their eyes dealing 2d20 points of damage causing blindness for 1d4 rounds.

Ignatius

This spell is a part of the Fire Streak spell chain and is found in the Fire Streak rune stone.

With this manipulation you create a pocket of fire magic right in front of the enemy target. At the very end of the casting process, the target ignites, doing 5d10 points of damage and making it seem like the target spontaneously caught on fire. The fire lasts only seconds. The target is inflicted with Visual Instability for 1d4 rounds and Sunburns for 1 day.

Heated Touch

This spell is a part of the Visual Distortion spell chain and is found in the Visual Distortion rune stone.

This spell allows you to heal with the comforting touch of your heated hand. You can restore 1d10 Vitality increased by Runic Power with each touch.

Heat Control

This spell is a part of the Visual Distortion spell chain and is found in the Visual Distortion rune stone.

This manipulation allows you to control how your body or the target's body react to heat. With this you can safely ignore the temperature of an area. You can also cause the target to feel up to 1d20 degrees warmer or colder, which could inflict heat exhaustion or hypothermia status effects.

Flaming Barrier

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

This spell summons a circle of fire that spreads out from the protected target and then grows high. The fire burns anything that tries to get through, doing 4d12 damage to any living target that tries to get through. Anyone on the inside can send projectiles and magic out but cannot melee attack any target outside of the barrier.