Stat Cost
N/A
Description
Critical Hit automatically inflicts special weapon damage based on the weapon attack type.
Special Weapon Damages:
- Slashing: 1d6 Bleeding damage per round until healed
- Piercing: Wounds which causes 1d4 bleeding damage per round until healed and increases damage dealt to HP by 1d10 per hit when wound is struck
- Chopping: 1d10 Bleeding damage per round until healed and 10% chance of severing a limb
- Bashing: Daze for 1d6 rounds decreasing hit chance in half, stun for 1 round, 20% chance of knocking target out
Weapons may also have special weapon damages listed that can apply here.
Level Effects
Increase dice rolls by 1 for inflicted status effects per level. For example, level 2 slashing will cause 2d6 bleeding damage and level 3 piercing will cause 3d4 bleeding damage and 3d10 wound damage.
Cost to Acquire
This is a Tier 4 skill
Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350