Rage Attack

Attack 1d4 + 1 times causing full weapon damage with melee power damage each hit. No critical hits can be dealt with this skill. Hit Chance is decreased by 10 with this skill and each hit requires a hit chance roll. Must make a will check afterwards to see if inflicted with rage.

Weapon Proficiency

Increase the attack value of your chosen weapon type by 10% per level. Warriors can learn to use any weapon type, but you are limited to 3. Your choices are:

  • Daggers
  • Swords
  • Scythes
  • Axes
  • Clubs & Hammers
  • Rods & Staffs
  • Spears & Pole Arms
  • Whips
  • Unconventional Weapons

Each weapon type is its own skill and must be acquired and leveled up separately.

Attack Type Proficiency

Increase Hit Chance by 10% with attack type per level.

The Attack Types are:

  • Slashing
  • Piercing
  • Chopping
  • Bashing

Each attack type is its on skill and you would have to level up each one individually. Just because you have an attack type slashing at level 3 you won't also have piercing at level 3. When you acquire piercing it will be at level 1.

Spore Release

Anytime a namaran is hit with a physical hit, the namaran can make a luck check to release a cloud of toxic spores, at a cost of 10 SA. The cloud covers the adjacent spaces next to the namaran and inflict the targets in the area with Sickness and Visual Instability.

Blood Lettings

The Namara can cut itself, and apply its blood to any weapon, giving the weapon a poisoning effect of 1d8 HP per round. Since each Namaran is different, it is impossible to gain immunity to this type of poisoning.