Profession: Entertainer

Starting Gear: Silk shirt, silk pants, musical instrument of choice

Pay Rate: N/A - based on performances

Starting Bonuses: 60 character points at character creation

Bonuses:

  • Starts with Tone & Rhythm.
  • 1/2 of your Luck in shillings for every dance or singing skill you use in battle, after the battle is won.
  • Every live performance grants you Luck x 25 in shillings
  • 10% chance any living creature in battle will like your character and not attack your character.

Penalties:

  • Warrior skills cost 10% more to acquire
  • Cannot ever wear heavy armor.

Weapon & Armor Types:

  • Can only use one-handed swords, daggers, knives, whips, rods, throwing weapons, and projectile weapons.
  • Can only wear light armor

You live for the thrill of the stage. You are likely to become famous and love a good crowd.

The Entertainer Profession is all about entertaining and sweet talking. They are the bards and the dancers, forever looking for fame, fortune, and their next big break. As entertainers, they have a way with people and can often get what they want and who they want.

 

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1) Starting Bonuses and Penalties

You already know that playing as an entertainer grants you 60 character points at character creation. However these are not the only benefit an entertainer receives.

  • Starts with Tone & Rhythm.
  • Warrior skills cost 10% more to acquire.
  • Cannot ever wear heavy armor, can only wear cloth armor.
  • 1/2 of your Luck in shillings for every dance or singing skill you use in battle, after the battle is won.
  • Every live performance grants you Luck x 25 in shillings
  • 10% chance any living creature in battle will like your character and not attack your character. This is decided at the start of battle.

 

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2) Effects on Weapon Usage

Can only use one-handed swords, daggers, knives, whips, rods, throwing weapons, and projectile weapons.

 

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3) Effects on Armor Usage

  • Can only wear light armor
  • Can never wear heavy armor, even with the armor skill.

Tier Levels and Costs to Acquire

Tier 1

  • Level 1: 25/50
  • Level 2: 50/100
  • Level 3: 75/150
  • Level 4: 100/200

Tier 2

  • Level 1: 50/100
  • Level 2: 75/150
  • Level 3: 100/200
  • Level 4: 125/250

Tier 3

  • Level 1: 75/150
  • Level 2: 100/200
  • Level 3: 125/250
  • Level 4: 150/300

Tier 4

  • Level 1: 100/200
  • Level 2: 125/250
  • Level 3: 150/300
  • Level 4: 175/350

Tier 5

  • Level 1: 125/250
  • Level 2: 150/300
  • Level 3: 175/350
  • Level 4: 200/400

Tier 6

  • Level 1: 150/300
  • Level 2: 175/350
  • Level 3: 200/400
  • Level 4: 250/450
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4) Character Point Rate

Entertainers practice the art of performance. They learn skills that hone their musical and dancing abilities.

The Entertainer's character point rate is:

  • Mental x 0.01; with an additional +0.2 for every level in either Sickening Tones, Relaxing Tones, or Tap Dance past level 1 (total of +0.6 bonus possible). Must choose which skill to base the bonus on.
  • An entertainer who gets all skills in either Sickening Tones, Relaxing Tones, or Tap Dance skill chain at level 1 gets to roll a 1d% increased by Mental as a percentage for extra character points.
  • An entertainer who gets all skills in either Sickening Tones, Relaxing Tones, or Tap Dance skill chain at level 4 gets to roll  2d% increased by Mental as a percentage for extra character points.
  • An entertainer who gets at least 1 level in every entertainer skill gets their End of Session Bonus as extra character points.
  • An entertainer's End of Session Bonus rate is your character point rate increased by 1/2 Speed. So if your character point rate is 1.5 and your Speed is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing.
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5) Skills

An entertainer makes use of skills to entertain and to smooth talk others. Any skill that is listed below will have its cost cut in half.

5.1) Entertainer Skills Progression 

5.2) Entertainer Skills

Skill Stat Cost Description Level Effects Cost to Acquire
A Concert for Zodo 8 SA

Grants anyone in a 4x4 space area around you a 1d6 SA, Runic Energy, and Runic Soul modifier. It also grants runic elemental dominance against any other target, even if the other target is of the same element. If both targets have this effects, the dominance cancels out. The effects last for 1d6 rounds.

Level 1: 1d6; 8 SA
Level 2: 2d6; 16 SA
Level 3: 3d6; 24 SA
Level 4: 4d6; 32 SA

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Alla Breve Aria 4 EP

Increases movement rates by 20% for those immediately around you (1x1 space area) for 1 hour.

Level 1: 20%; 4 EP
Level 2: 40%; 8 EP
Level 3: 60%; 12 EP
Level 4: 80%; 16 EP

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Aria of Blood 4 SA

Add to Sickening Tones and Damaging Shrill. Add Runic Soul to damage. Returns 10% to self and allies to heal HP.

Level 1: 10%; 4 SA
Level 2: 20%; 8 SA
Level 3: 30%; 12 SA
Level 4: 40%; 16 SA

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Aura of Lust N/A

Adds seduction effect to singing or dancing, affecting a 3x3 area around you.

N/A: only one level

This is a Tier 2 skill

Level 1: 50/100

Backwards Waltz 5 EP

10% chance to cause targets in a 3x3 area around you to move opposite than intended for 1d6 rounds. This will 100% affect those who fell asleep to Lullaby when they wake up for 1d6 rounds.

Level 1: 10%; 5 EP
Level 2: 20%; 10 EP
Level 3: 30%; 15 EP
Level 4: 40%; 20 EP

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Battle Waltz 10 EP

Allows you to move with your dance, affecting a 3x3 area along your movement path.

 

N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Cantata For Battle 5 SA

Grants everyone in a 3x3 space area around you +1d10 to Melee, Bow, Throw and Runic Energy for 1d6 rounds.

Level 1: 1d10; 5 SA
Level 2: 2d10; 10 SA
Level 3: 3d10; 15 SA
Level 4: 4d10; 20 SA

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Cursed Ground Tango 25 EP

Anyone in a 3x3 space area around you will suffer your Runic Soul worth of HP damage with each space they move for 1d6 rounds.

N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Damaging Shrill 3 SA

Also cause Runic Energy + 1d8 damage with Sickening Tones.

Level 1: 1d8; 3 SA
Level 2: 2d8; 6 SA
Level 3: 3d8; 9 SA
Level 4: 4d8; 12 SA

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Dance Training 0 SA

Causes your dancing skills to cost 25% less EP to use.

N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Death's Opera 5 SA

Add 5% chance of instant death to all targets affected by Sickening Tones.

Level 1: 5%; 5 SA
Level 2: 10%; 10 SA
Level 3: 15%; 15 SA
Level 4: 20%; 20 SA

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Distraction 4 SA

25% chance to distract target from casting spells, 10 penalty to their focus.

Level 1: 25%, -10; 4 SA
Level 2: 50%, -20; 8 SA
Level 3: 75%, -30; 12 SA
Level 4: 100%, -40; 16 SA

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

False Love 8 SA

Adds 10% chance per affected target that they will kill themselves should you fall in battle. 

Level 1: 10%; 8 SA
Level 2: 20%; 16 SA
Level 3: 30%; 24 SA
Level 4: 40%; 32 SA

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Healing Tones 4 SA

adds 1d10 HP restore to Relaxing Tones.

Level 1: 1d10; 4 SA
Level 2: 2d10; 8 SA
Level 3: 3d10; 12 SA
Level 4: 4d10; 16 SA

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Joasri’s Dance 6 EP

10% chance to effect those in a 3x3 area around you causing them to have to make luck checks for their spells to work intended for the next 1d6 rounds. This will not affect those who fell asleep to lullaby.

Level 1: 10%; 6 EP
Level 2: 20%; 12 EP
Level 3: 30%; 18 EP
Level 4: 40%; 24 EP

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Kymara’s Solo 6 SA

Grants everyone in a 3x3 space around you a 1d20 modifier to HP and a +5 modifier to Saving Grace for 1 hour.

Level 1: 1d20; 6 SA
Level 2: 2d20; 12 SA
Level 3: 3d20; 18 SA
Level 4: 4d20; 24 SA

*Saving Grace modifier doesn't increase...

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Lullaby 4 SA

30% chance to put targets in a 3x3 area around you to sleep, friend or foe.

Level 1: 30%; 4 SA
Level 2: 40%; 8 SA
Level 3: 50%; 12 SA
Level 4: 60%; 16 SA

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Musical Instruments 5 SA

Increases the effects of singing or dancing by your runic energy.

N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Norvus’s Performance 5 SA

Grants everyone in a 3x3 space area around you a +2 to all Defense Stats and Spirit Stats for 1d6 rounds.

Level 1:  +2; 5 SA
Level 2:  +4; 10 SA
Level 3:  +6; 15 SA
Level 4: +8; 20 SA

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Purifying Tones 5 SA

Adds poison, nausea, and sickness removal to Relaxing Tones.

N/A: only one level

This is a Tier 4 skill

Level 1: 100/200

Relaxing Tones 4 SA

80% chance to restore 1d10 EP to all in a 3x3 area around you.

Level 1: 70%, 1d10; 4 SA
Level 2: 60%, 2d10; 8 SA
Level 3: 50%, 3d10; 12 SA
Level 4: 40%, 4d10; 16 SA

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Restoring Tones 4 SA

Adds 1d8 SA restore to Relaxing Tones.

Level 1: 1d8; 4 SA
Level 2: 2d8; 8 SA
Level 3: 3d8; 12 SA
Level 4: 4d8; 16 SA

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Runic Shuffle 10 SA

Adds runic elemental effect to Tap Dance.
 

  • Earth: causes a tremor which knocks down all targets, friend or foe, on the battlefield and causes foes runic energy damage to HP
  • Air: creates a tempest around you which pushes back all targets 1d6 spaces; agility check to remain standing, runic soul damage to HP if pushed into something or if target falls
  • Water: fills affected's eyes with water requiring them to make perceive checks to attack for 1d4 rounds and causes runic energy damage to HP
  • Fire: causes burns to all enemy targets doing runic energy HP damage per round until cured
  • Life: restores 3d10 HP to all targets in the area, friend or foe, each round for 1d6 rounds;
  • Death: deals 1d12 points of poison damage to all targets in the area, friend or for, each round for 1d6 rounds;
  • Time: grants everyone in the area, friend or foe, an extra attack for 1d4 rounds;
  • Space: dazes all in the area, friend and foe, for 1 round.

N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Runic Sonata 10 SA

Adds runic elemental effect to Sickening Tones.
 

  • Earth: causes a tremor which knocks down all targets, friend or foe, on the battlefield and causes foes runic energy damage to HP
  • Air: creates a tempest around you which pushes back all targets 1d6 spaces; agility check to remain standing, runic soul damage to HP if pushed into something or if target falls
  • Water: fills affected's eyes with water requiring them to make perceive checks to attack for 1d4 rounds and causes runic energy damage to HP
  • Fire: causes burns to all enemy targets doing runic energy HP damage per round until cured
  • Life: restores 3d10 HP to all targets in the area, friend or foe, each round for 1d6 rounds;
  • Death: deals 1d12 points of poison damage to all targets in the area, friend or for, each round for 1d6 rounds;
  • Time: grants everyone in the area, friend or foe, an extra attack for 1d4 rounds;
  • Space: dazes all in the area, friend and foe, for 1 round.

N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Seduced Haggle 5 SA

Causes the skill Haggle to always be successful against seduced targets.

N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Seduction 5 SA

Influence chance to seduce target to fight for you and defend you. 5 penalty to target's will check.

Level 1:  -5; 5 SA
Level 2:  -10; 10 SA
Level 3:  -15; 15 SA
Level 4: -20; 20 SA

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Sickening Tones 4 SA

40% chance to decrease targets in a 3x3 area around you move by half and potential damage by 10%. Allies or enemies. 

Level 1: 40%; 4 SA
Level 2: 50%; 8 SA
Level 3: 60%; 12 SA
Level 4: 70%; 16 SA

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Soul Moves 4 SA

Adds Runic Soul as HP damage to the targets affected by Tap Dance.

N/A: only one level

This is a Tier 4 skill

Level 1: 100/200

Spector's Waltz 5 SA

Add 5% chance of instant death to all targets affected by Tap Dance.

Level 1: 5%; 5 SA
Level 2: 10%; 10 SA
Level 3: 15%; 15 SA
Level 4: 20%; 20 SA

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Tap Dance 4 EP

35% chance to inflict confusion on those in a 3x3 area around you, ally or enemy.

Level 1: 35%; 4 EP
Level 2: 45%; 8 EP
Level 3: 55%; 12 EP
Level 4: 65%; 16 EP

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Tone & Rhythm N/A

Able to hold a beat and sing or play instruments.

N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Voice Training 0 SA

Causes your singing skills to cost 25% less SA to use.

N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Weapon Dance 5 EP

Adds weapon attack to Tap Dance, hitting those around you. Do full weapon damage to all targets, ally or enemy, including melee power. This skill can only be used with melee weapons or punching or kicking. 

N/A: only one level

This is a Tier 3 skill

Level 1: 75/150

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6) Special Talents

Entertainers have developed a couple of special talents to assist in their art. Therefore by playing as an entertainer you will have these talents.

Talent Effects Requirements Handicap Cost
Acting

This talent allows you to act, fooling others into thinking that your performance is real. This increases your Luck score by 20% of your will score for a luck chance against deception.

N/A

N/A

Voice Acting

This talent allows you to alter your voice so that it sounds like something or someone else. This gives you a bonus to Luck of 20% your Mental for use with Luck checks against deception.

N/A

N/A

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7) Entertainer Growth

As you develop and master skills within your entertainer profession, you will become a more capable entertainer. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.

7.1) Tier 1: Basic Entertainer

This is the tier level you start out as. The starting bonuses listed earlier apply here.

7.2) Tier 2: Novice Entertainer

To reach this tier, you must acquire all of the skills a singing or dancing skill chain at level 1. As a novice entertainer you benefit from the following bonuses:

  • Add 10% of Will to Will as a modifier.
  • 5% reduction in costs at all shops.
  • +0.2 to Character Point rate

7.3) Tier 3: Skilled Entertainer

To reach this tier, you must acquire all of the skills a singing or dancing skill chain at level 2. As a skilled entertainer you benefit from the following bonuses:

  • +10 to Speed and React as modifiers
  • +10 to EP and SA as modifiers
  • Given 2d% in shillings by adoring fans each time you arrive at a new town or every visit to a town after you had left that town.
  • +0.25 to Character Point rate in towns where you are famous (only when in those towns).
  • +0.2 to Character Point rate

7.4) Tier 4: Master Entertainer

To reach this tier, you must acquire all of the skills a singing or dancing skill chain at level 3. As a master entertainer you benefit from the following bonuses:

  • Add 10% of Perceive to Perceive as a modifier
  • Humanoid characters of neutral alignments and opposite gender will not attack you, with a 20% chance that they will instead defend you.
  • Shillings gained at the end of battle per use of singing or dancing skill is increased by 50%.
  • +0.2 to Character Point rate
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8) Combo Professions

With some professions, once you reach a certain point in character development, you can open up a combo profession. This combo profession would allow you to to learn new skills and gain new bonuses along with your main profession. Entertainer can open into the following combo professions: Blade Dancer.

  • Blade Dancer: Blade Dancer is a combo profession of Warrior and Entertainer following the dancing skill set.

Combo Professions is a new profession that grants you new skills and abilities. When you are able to go into a combo profession you continue to follow your main profession and the combo profession in regards to what skills are in profession and profession growth. The other professions that are apart of the combo profession offer no benefit.

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Submitted by mythus on Mon, 11/15/2021 - 00:00