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Armor is very vital to the survival of your character, yet mistakenly it is often chosen after spending a great deal of money on the best weapons. It is strongly advised that you make armor your top priority
Equipped Armor Location on the Character Sheet
Armor Stats on the front of the character sheet - this is under Power. The Physical and Magical are for your armor, as are the defense, slash, bash, pierce, and chop stat bubbles.

The Equipped Armor is right under Equipped Weapons.

as a good set of armor can mean the difference between life and death. It is armor that protects your character against powerful attacks, and the better your armor is, the less of an attack you will feel.
Back to top1) About Armor
Here is where you will record your equipped armor for your character. When buying and equipping armor, you have several pieces that you can equip. Those pieces are Helmet, Cape/Cloak, Body, and Feet. Hands is for any equipped gloves, knuckles, or gauntlets which are considered as weapons.
- Helmet: This is head armor. This consists of any armor that covers your head.
- Cape / Cloak: This consists of any cloak or coat you would wear.
- Body: This is body armor. This consists of any armor that covers your torso, arms, and legs.
- Legs: This is leg armor. This consists of any armor that covers your legs.
- Feet: This is for any foot wear.
- Shields: Shields are optional protective devices that you can equip in your off hand to provide extra defense or spirit. Shields are equipped in your off hand.
Each piece of equipped armor has fields for recording information about that piece of armor. Those fields are Armor, Physical, Magical, Defense, and Other Information.
- Armor: This is where you will record the type or name of the armor. You could try to indicate any enhancements applied here as well, but that isn't as necessary.
- Physical: Physical is the physical protection of your character's armor. It is the defense your armor provides. When you are attacked, your enemy has to make a hit chance that is higher than your Physical. If it is equal to or less than you suffer no damages from the attack.
- Magical: Magical is the magical protection of your character's armor. It is the magic defense your armor provides. When you are attacked with magic, your enemy has to make a hit chance that is higher than your Magical. If it is equal to or less than you suffer no damages from the attack.
- Defense: Defense is any added physical defense provided by your character's armor. In order to use defense you will have to make a successful defense check. Upon doing so the attack will be reduced first by the armor defense score before it can affect you.
- Block: Block is a stat provided by your character's shield, should your character have a shield. You will require the use of the Block skill to use this stat, or Runic Block to use this stat against a magical attack.
- Weight: This shows how much the armor weights. Be careful not to equip more weight than your character's Weight Limit.
- Other Information: This is where you can list any other information needed for your armor.
2) Attaching and Removing Rune Stones
You are able to attach or remove your own rune stones when you so desire.
Back to top3) Repairing Armor
The local blacksmith will be glad to repair your character's armor for a cost. The cost is 65% of the item's original cost of the item you wish repaired.
Back to top4) Equipping Armor
Equipping armor is very similar to equipping weapons, you just fill in the information needed. If the armor has any modifications, you need to add their effects to your character's armor, and try to put the modifications in the armor's name some how.
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