geomancy

Gravel Pelt

This spell is a part of the Dust Devil spell chain and can be found in the Dust Devil rune stone.

Gravel Pelt does exactly what the name implies, it pelts the enemy with small stones. The magic launches four stones at the target. The magic pummels these stones into the target doing 2d12 magical damage and then the stones fall to the ground, as ordinary as any other stone on the side of a road.

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Crater

This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone.

The area of your choosing gets ripped up from underneath doing physical magic damage. The damage done by this spell is 1d% points of physical magic damage. Only lower body armor such as for the legs and feet can help absorb damage from this spell. This spell doesn’t affect flying or floating targets but does affect allies.

Living Ground

This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone.

With this manipulation, you instantly cause the ground underneath the battlefield to move as if alive. You can direct the movement, causing its occupants to move with it. The occupants must make agility checks or be knocked down loosing 1 round. You can move the occupants of any 1 space area of ground 5 spaces in either direction.

Misstep

This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone.

This spell causes that for every 2 steps the target makes in one direction, the target must move one step in the opposite direction. The target feels unsure in which way it should be moving, often times moving backwards half as much as it moves forward.