stone affinity

Crater

This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone.

The area of your choosing gets ripped up from underneath doing physical magic damage. The damage done by this spell is 1d% points of physical magic damage. Only lower body armor such as for the legs and feet can help absorb damage from this spell. This spell doesn’t affect flying or floating targets but does affect allies.

Living Ground

This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone.

With this manipulation, you instantly cause the ground underneath the battlefield to move as if alive. You can direct the movement, causing its occupants to move with it. The occupants must make agility checks or be knocked down loosing 1 round. You can move the occupants of any 1 space area of ground 5 spaces in either direction.

Misstep

This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone.

This spell causes that for every 2 steps the target makes in one direction, the target must move one step in the opposite direction. The target feels unsure in which way it should be moving, often times moving backwards half as much as it moves forward.

Quartz Cage

This spell is a part of the Grounding spell chain and can be found in the Grounding rune stone.

With this manipulation you create a cage of pure quartz that holds the target in. The cage has 4d12 Vitality and can only be destroyed by melee damage, all other damage hurts captured target. The target cannot move or use melee attacks but can use projectiles and magic spells that reach outside of the cage. The target cannot attack the cage them self.