aeromancy

West Wind's Vengeance

This spell is a part of the Air's Constant Flow spell chain and is found in the Air's Constant Flow rune stone.

This manipulation summons up a spiraling wind around the target of your choosing. Whenever the protected target is attacked, whether it be by ranged, melee, magical, breath weapon, or any other form of attack, the attacker is instantly dealt 9d10 points of damage.

West Wind's Protection

This spell is a part of the Air's Constant Flow spell chain and is found in the Air's Constant Flow rune stone.

When you create this spell, the air grows calm directly around the target. Whenever a melee attacker goes to attack the protected target, the attacker will be dealt 3d12 magic damage. Ranged attacks will be directed away from the protected target and have a 25% chance of hitting another enemy target. Magic attacks will still work against the protected target.

West Wind's Charge

This spell is a part of the Airess spell chain and is found in the Airess rune stone.

When this spell is created, you or your chosen ally are given a boost to your total damage values and Physical Armor to carry out the whims of the West Wind. This spell increases the target's Offensive Power by 1d10 and increased your Physical Armor by 25% and grants  immunity to air magic for the duration of this spell.

West Wind's Blessing

This spell is a part of the Air's Constant Flow spell chain and is found in the Air's Constant Flow rune stone.

This manipulation has multiple functions. First, it removes any harmful status effects except death. Second, it gives a regeneration effect that restores 1d4 Vitality per round. Lastly, it creates a regeneration effect for Soul, restoring 1d6 Soul points per round.

Weapon Rush

This spell is a part of the Air's Constant Flow spell chain and is found in the Air's Constant Flow rune stone.

With this manipulation you allow the wind to take your weapon and attack for you. You throw your melee weapon and the wind takes it to any random target, hits the target, and returns the weapon to you. Instead of using your melee power or throw power, you'd use your Runic Power to determine the damage done by the wind controlled weapon.

Aero Disk

This spell is a part of the Airess spell chain and can be found in the Airess rune stone.

By creating this spell you create a disk of pure wind with edges sharper than many swords that shoots off towards your target. The disk attack by sweeping up the target's torso doing an 4d10 points of damage before disappearing right above the target.

Vibrations of Creation

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

This powerful spell recreates the violent sounds and vibrations of creation on the battlefield. All the sudden the battlefield shakes and shutters in the violent throws of creation. Every enemy target takes 1d% magic damage. The caster rolls a 1d3, multiplying the damage against the number rolled. The caster and allies are protected in sound proof bubbles.