pyromancy

Spark

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

This spell makes it so that anything physically hit, hit with fire, or hit with pyromancy can catch fire and catches it on fire. This causes the attack to inflict Minor Burns. Anything flammable or not, is made flammable with this spell. Any wooden shield or weapon is destroyed.

Solar Flare

This spell is a part of the Glow spell chain and is found in the Glow rune stone.

This spell causes instant blindness for all enemy targets, making all of their perceive checks impossible perceive -2 for the next 1d6 rounds. This happens as an orb of light casts from you and explodes into a brilliant flash of light. This explosion causes all enemy targets 6d12 magic damage.

Sharp Fire

This spell is a part of the Fire Streak spell chain and is found in the Fire Streak rune stone.

This spell begins with you creating 1d8 sources of fire around yourself. As you continue the spell, they take the shape of knives. At the end of the spell, you unleash the daggers out at a single target. The spell does 1d6 damage per fire knife to the target. Each fire knife gets a hit chance roll at the target.

Searing Aura

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

This magic seals heat energy into an aura around the chosen ally or yourself. The protected target appears to be glowing faintly with a red tint. When attacked physically with a melee attack, heat energy moves across the weapon and does 4d12 damage to the attacker. Arrows are weakened by 25% when shot at the protected target.

Sealing Wounds

This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.

With this power you use your control over heat to seal any wounds. This cures status effects of bleeding and similar effects.

Scold

This spell is a part of the Fire Streak spell chain and is found in the Fire Streak rune stone.

With this manipulation, you create an aura of fire magic around your hand. You then focus the heat energy into a smaller, concentrated form. The heated energy is sent to the target. The magic creates burns on the skin of the target that deal 1d6 Vitality damage per round

Rising Plasma

This spell is a part of the Spark spell chain and is found in the Spark rune stone.

This spell brings forth molten plasma from under the ground up slowly to cover the battlefield. You and your friends are safely lifted into the air by the currents created by the heat of the plasma. Ground-based enemy targets though are stuck within the burning plasma, receiving 4d12 magic damage and  burns.

Reign of Fire

This spell is a part of the Fire Streak spell string and is found in the Fire Streak rune stone.

This spell creates a glowing nexus point of fire magic above the battlefield. Each round the energy would discharge fire at every target, doing 3d20 damage per shot to each target. Allies and the caster would get a normal luck check to not get hit.

Pyrophobia

This spell is a part of the Visual Distortion spell chain and is found in the Visual Distortion rune stone.

When this spell is created you are surrounded by flames and appear to be some sort of powerful flaming creature. The flames in reality are harmless. The fire’s presence gives no true beneficial effects to the user, but it does make you appear to be a terrifying magical being which causes targets to be fearful of you and avoid you at all costs.