decay affinity

Voiceless

This spell is a part of the Deconstruction spell chain and can be found in the Deconstruction rune stone.

This spell paralyzes the vocal cords of the target, making it so that the target cannot make any sound from its mouth. The target is now mute, unable to talk, scream, grunt, or growl.

Stop

This spell is a part of the Deconstruction spell chain and can be found in the Deconstruction rune stone.

When you create this spell, decay magic surrounds the target in a faint cloud. The target suddenly freezes in place, unable to move or act. 

Revival

This spell is a part of the Graveyard's Warding spell chain and is found in the Graveyard's Warding rune stone.

This spell brings about a revival and rejuvenation. First it revives destroyed or damaged items, armor, and weapons. Second it rejuvenates targets by removing any negative status effects with equal ease.

Reign of Acid

This spell is a part of the Deconstruction spell chain and can be found in the Deconstruction rune stone.

This spell creates a glowing nexus point of water magic above the battlefield. Each round the energy would discharge acid rain at every target on the battlefield, doing 3d12 damage to everyone each round. Yourself and allies can have a magic umbrella that protects from the acid rain by spending an extra 3 Soul per target to protect per round.

Reanimation

This spell is a part of the Graveyard's Warding spell chain and is found in the Graveyard's Warding rune stone.

With this manipulation you send out powerful decay magic which reanimates the dead. This magic raises up any target that was recently killed and places that target under your control. The reanimated target has its full stats and skills. While reanimated, no resurrection spell can be used on the target, nor can the target communicate.

Raise Zombie

This spell is a part of the Graveyard's Warding spell chain and can be found in the Graveyard's Warding rune stone.

With this spell you raise an undead zombie as your servant. The number of active zombies you can have is equal to your Influence trait, so if you have an influence of 2 you can have 2 active. For information on the Zombie and its stats, look in the bestiary.