Ritual of the Mirrentori
This spell is a part of the Fang spell chain and can be found in the Fang rune stone.
This spell is a part of the Fang spell chain and can be found in the Fang rune stone.
This spell is a part of the Bio Instability spell chain and can be found in the Bio Instability rune stone.
This spell is a part of the Bio Instability spell chain and is found in the Bio Instability rune stone.
This spell is a part of the Bio Instability spell chain and is found in the Bio Instability rune stone.
This spell racks the body of your target with tremendous pain. The pain is so unbearable that the target cannot bring himself to use projectile or melee weapons or attack. The target can only use spells that use 1 runic speed. The target cannot use any skills greater than level 1.
This spell is a part of the Loss of Self spell chain and is found in the Loss of Self rune stone.
This spell causes Pain to rush its work. The magic causes great pain all at once to the target, doing damage to the inner body, but not the outer appearance. Unfortunately, for rushing the work, the magic is not as effective in doing damage, only doing 6d12. The target is however stunned for 1d6 rounds due to the intense pain.
This spell is a part of the Fang spell chain and can be found in the Fang rune stone.
This spell is a part of the Loss of Self spell chain and is found in the Loss of Self rune stone.
The magic of Nightmare is made to recreate the nightmare of someone. Each enemy target sees some creature that attacks them doing 3d8 damage. The creature is different to each target. When the spell breaks off they all find that what they saw actually did real damage to them.
This spell is a part of the Bio Instability spell chain and can be found in the Bio Instability Rune Stone.
This spell does not seem to have a visual element at all. The magic is directly infused into the blood stream of the target, causing instant poison. This causes the target to lose 1d6 Vitality per round.
This spell is a part of the Loss of Self spell chain and can be found in the Loss of Self rune stone.
This spell begins to deteriorate the personality of the target it is used on. Without this personality, they lose conviction in what they are fighting for. Losing conviction makes them deal less damage with every attack. Every time the target attacks, their physical damage is reduced by 30% until the spell wears off.
This spell is a part of the Loss of Self spell chain and can be found in the Loss of Self rune stone.
This spell invokes the power of the voice. You open your mouth, letting out a pained but angry scream. All of those in the radius of the spell are affected with fear for 1d6 rounds, even your allies. Fear causes the affected to flee from the user at all costs.