death affinity

Fang

This spell is a part of the Fang spell chain and can be found in the Fang rune stone.

This spell sends out two fangs at the target. You create these fangs out of death magic and they, together, do 4d4 to a single target. These fangs are magical energy, not physical.

Executioner's Weapon

This spell is a part of the Fang spell chain and can be found in the Fang rune stone.

This spell provides a special enchantment the weapon of your chosen ally (or your weapon). Death magic coats it deeply. Whenever your ally attacks, they roll a 1d6. If they roll a 6, the target dies instantly. Any other roll is inconsequential and you do damage as normal.

Elemental Death

This spell is a part of the Loss of Self spell chain and can be found in the Loss of Self rune stone.

Using the magic of death, you effectively absorb the target's ability to manipulate their element to produce magic by placing them in an invisible bubble. The magic surrounds them, not allowing them to concentrate on their element. No spells can be cast except minor elemental manipulations. 

Constrict

This spell is a part of the Loss of Self spell chain and can be found in the Loss of Self rune stone.

This spell creates a cloud of death magic that squeezes tightly around the target. The magic restricts the arms and torso of the target, making the target unable to attack during the spell’s duration. The target can move but they are still being crushed by the magic. Each round the target receives 4d12 magic damage.

Bio Instability

This spell is a part of the Bio Instability spell chain and can be found in the Bio Instability Rune Stone.

This spell causes the target to feel sick. Inside the target’s body, the organs act strangely and irregularly, causing slight pains, nausea, and other symptoms. It mimics food poisoning. The target's movement rates is cut in half.