aeromancy

Suggestive Whisperings

This spell is a part of the Echo Perception spell chain and can be found in the Echo Perception rune stone.

Using this spell you begin to make strong suggestions to the target. The target must make a hard mental balance check with -3 penalty. If the target fails, it must do whatever you suggest it to do for that round, but gets to resist again the next round.

Sound Tripping

This spell is a part of the Echo Perception spell chain and is found in the Echo Perception rune stone.

This spell sends a sound wave straight from you in the direction you are facing. Any target, ally or enemy, that is in the wave's path must make a Hard Brace Check or is knocked over and dealt 3d10 magic damage.

Sound Location

This spell is a part of the Echo Perception spell chain and can be found in the Echo Perception rune stone.

With this spell you let out a high pitch echo in the hopes of finding something that you wish to find. As you get closer to that something, you will hear a hum that will get louder. The spell can also be used to warn you of any nearby traps or other dangers.

Sound Dislocation

This spell is a part of the Echo Perception spell chain and is found in the Echo Perception rune stone.

This spell lets you send any sound you desire to a different place. You can send the sound of your words, the sound of noise, the sound of other people's words, any sound at all but only one source of sound and only a minute of that sound at a time. You can send this sound to any place you can see or any place that you have been.

Sonic Shot

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

This spell concentrates sound into a tight orb which it then sends in a straight line from the caster. Any target, ally and enemy, in the shot's path is dealt 2d12 magic damage.

Sonic Boom

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

This spell summons forth a blast of wind that is moving faster than sound. Instead of hitting the target, the wind moves right past the target. The sonic boom proceeding right after smashes into the target doing 5d12 points of damage and throws the target away from you by 4 spaces.

Song's End

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

This spell creates a countdown of sorts for the target. A song will start above the target and last for the duration of the battle. Every time an ally of the target dies, a 1d6 is rolled. If a 6 is rolled, the target kills itself.

Song of the Dead

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

With this spell you let out a haunting melody that awakens all dead things and dead spirits in the battlefield. Roll a 1d12. The number rolled indicated the number of dead that is reanimated which you can place anywhere. The dead will go about aimlessly attacking every enemy of the caster they can reach. Each dead can move 6 spaces and attack once doing 6d10 damage.

Siren's Soothing Tones

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

With this spell you call upon the positive aspect of sound, the Siren. The mythical Siren appears and sings a soothing song. Any target in the spell's area of affect, ally and enemy, have any enraging status effect removed and recover 2d12 Power.