aeromancy

Siren's Song

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

With this spell you call upon the positive aspect of sound, the Siren. The siren comes and sings a seductive song. The song causes all enemy targets in the spell's area to defend you at all costs and treat you as their ally.

Siren's Healing Tones

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

This spell calls upon the positive aspect of sound, the siren. The siren appears and sings a beautiful song that causes all within the spell's area, ally and enemy, to recover 2d12 Vitality.

Scent of Roses

This spell is a part of the Air's Constant Flow spell chain and is found in the Air's Constant Flow rune stone.

The manipulation produces a plume of invigorating smell that prevents sleep effect on any target within the spell's area of effect, friend or foe, including yourself.

Scent of Dreamers

This spell is a part of the Air's Constant Flow spell chain and can be found in the Air's Constant Flow rune stone.

Scent of Dreamers forms a strange, magical gas around the area of effect. When the anyone, ally or foe, is in that area of effect they breath it in and fall into a slumber on the floor. The affected will continue to sleep until attacked or is woken up by someone.

Otic Tearing

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

This spell sends a powerful sound pitch into the ears of the target where it tears and pulls from within. This causes the target deafness for 1d4 rounds and deals the target 2d12 magic damage. 

Molecular Vibrations

This spell is a part of the Echo Perception spell chain and can be found in the Echo Perception rune stone.

With this spell you let loose a very high frequency sound that no one can hear at an obstacle in your way. The sound causes the molecules of the obstacle to vibrate at such high intensity that you can walk through the obstacle.

Levitate

This spell is a part of the Haste spell chain and found in the Haste rune stone.

With the creation of this spell the target is levitated and held in the air with air magic. The target cannot move around the battlefield while the spell is active, but the target can attack anything in range. All activities are normal except movement. You can end this spell before its duration is complete if desired.