aeromancy

Haste

This spell is a part of the Haste spell chain and can be found in the Haste rune stone.

With this manipulation you gift your target with a boost of speed by pushing them faster with wind magic and negating all air resistance. With this boost all of the target’s movement rates will be doubled. You can use this on any target including yourself.

Gale Force

This spell is a part of the Airess spell chain and can be found in the Airess rune stone.

Wind explodes from your body in all directions, lifting people from their feet and throwing them to the ground. This spell affects all enemies. The wind itself buffers each target differently possibly doing different amounts of damage to each target before the wind dies down and the spell ends. The potential damage to each target is 8d10 + 1d4. You and your allies are not affected.

Funnel of Power

This spell is a part of the Airess spell chain and can be found in the Airess rune stone.

This manipulation enchants a weapon of the target with the ability to knock down a target on hit and dealing an extra 1d20 points of damage with every hit. You can cast this spell on anyone’s melee weapon. The magic appears to be wind swirling around the part of the weapon that hits the enemy. You can only use this spell on melee, hand-held weapons.

Falcon Flight

This spell is a part of the Haste spell chain and found in the Haste rune stone.

This manipulation allows you to lift into a fast flight. You can go as high as 200 feet or 67 spaces into the air. You can move at 4 times your movement rates and can dive all 200 feet in a single turn. 

Echo Spirit

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

With this spell you create a replica of yourself. This is your echo spirit. It will have the same actions, stats, skills, spells, and equipment that you possess.

Echo Perception

This spell is a part of the Echo Perception spell chain and can be found in the Echo Perception rune stone.

This spell allows you to hear the slightest echo. If you are blind or have visual instability, you no longer suffer the perception penalty  for the duration. If you are not blind or have visual instability, you gain +1d6 to your Perceive for the duration. Deafness renders this spell ineffective.

Ear Whistle

This spell is a part of the Tinnitus spell chain and can be found in the Tinnitus rune stone.

This spell emits a high pitch whistle that only enemies can hear. This whistle noise drives the target crazy, requiring them to make an impossible mental balance check. A failed check is followed by a roll of a 1d6 with even numbers meaning the target goes berserk for the duration of this spell and odd numbers meaning that the target will attack itself for the duration of the spell.

Down Burst

This spell is a part of the Airess spell chain and can be found in the Airess rune stone.

Down Burst sends a crushing amount of wind from above down onto the target to do damage. The wind comes down in the form of a stream and hits hard and quickly doing 8d8 points of damage.

Dove Flight

This spell is a part of the Haste spell chain and found in the Haste rune stone.

This manipulation gifts unto you the ability of graceful flight. You cannot attack or cast spells while flying. You cannot do much more than pick things up or move around in the air. You can move at triple your movement rate and can fly up to 4 stories or 40 feet high.