necromancy

Raise Zombie

This spell is a part of the Graveyard's Warding spell chain and can be found in the Graveyard's Warding rune stone.

With this spell you raise an undead zombie as your servant. The number of active zombies you can have is equal to your Influence trait, so if you have an influence of 2 you can have 2 active. For information on the Zombie and its stats, look in the bestiary.

Raise Reverent

This spell is a part of the Graveyard's Warding spell chain and can be found in the Graveyard's Warding rune stone.

With this spell you raise an undead reverent as your servant. The number of active reverents you can have is equal to your Influence trait, so if you have an influence of 2 then you can have 2 active. For information on the reverent and its stats, look in the bestiary.

Pain's Persistence

This spell is a part of the Bio Instability spell chain and is found in the Bio Instability rune stone.

This spell racks the body of your target with tremendous pain. The pain is so unbearable that the target cannot bring himself to use projectile or melee weapons or attack. The target can only use spells that use 1 runic speed. The target cannot use any skills greater than level 1.

Pain's Desperation

This spell is a part of the Loss of Self spell chain and is found in the Loss of Self rune stone.

This spell causes Pain to rush its work. The magic causes great pain all at once to the target, doing damage to the inner body, but not the outer appearance. Unfortunately, for rushing the work, the magic is not as effective in doing damage, only doing 6d12. The target is however stunned for 1d6 rounds due to the intense pain.

Pain's Caress

This spell is a part of the Graveyard's Warding spell chain and is found in the Graveyard's Warding rune stone.

With this spell you create large gashes on the surface of the target, causing immense pain to flush over them and causing 5d10 damage. It looks like the skin or other top layer is being peeled off of the target.

Nightmare

This spell is a part of the Loss of Self spell chain and is found in the Loss of Self rune stone.

The magic of Nightmare is made to recreate the nightmare of someone. Each enemy target sees some creature that attacks them doing 3d8 damage. The creature is different to each target. When the spell breaks off they all find that what they saw actually did real damage to them.

Night Shade

This spell is a part of the Bio Instability spell chain and can be found in the Bio Instability Rune Stone.

This spell does not seem to have a visual element at all. The magic is directly infused into the blood stream of the target, causing instant poison. This causes the target to lose 1d6 Vitality per round.