necromancy

Mental Decay

This spell is a part of the Deconstruction spell chain and can be found in the Deconstruction rune stone.

Casting this manipulation causes those within the area of effect to experience a loss of mental capability. Their Soul is halved and their runic speed is decreased by 1d4. Their runic power is also halved.

Loss of Self

This spell is a part of the Loss of Self spell chain and can be found in the Loss of Self rune stone.

This spell begins to deteriorate the personality of the target it is used on. Without this personality, they lose conviction in what they are fighting for. Losing conviction makes them deal less damage with every attack. Every time the target attacks, their physical damage is reduced by 30% until the spell wears off.

Last Cry

This spell is a part of the Loss of Self spell chain and can be found in the Loss of Self rune stone.

This spell invokes the power of the voice. You open your mouth, letting out a pained but angry scream. All of those in the radius of the spell are affected with fear for 1d6 rounds, even your allies. Fear causes the affected to flee from the user at all costs.

Graveyard's Warding

This spell is a part of the Graveyard's Warding spell chain and can be found in the Graveyard's Warding rune stone.

The use of this manipulation produces a faint, pale glow about the area. Those within the area find that their runic energy is weakened greatly, decreasing runic power by 50% of all targets, friend or foe, caught within the affected area. You, the spell caster, are unaffected.

Ghastly Presence

This spell is a part of the Deconstruction spell chain and can be found in the Deconstruction rune stone.

With the creation of Ghastly Presence, a ghost-like formation appears behind all enemy targets. The ghost suddenly starts attacking with spiritual claws at the back of the targets doing 3d10 damage, and then disappears.

Field of Decay

This spell is a part of the Deconstruction spell chain and can be found in the Deconstruction rune stone.

This spell curses the ground around a selected area. Whoever walks across this ground will be altered. For each step they take or each round they are there within this cursed ground, they will lose 10% of their current Vitality, Soul, and Power. Furthermore they will have their offensive and runic power stats decreased by 10% for each step or round for 1d6 rounds.

Fang

This spell is a part of the Fang spell chain and can be found in the Fang rune stone.

This spell sends out two fangs at the target. You create these fangs out of death magic and they, together, do 4d4 to a single target. These fangs are magical energy, not physical.

Executioner's Weapon

This spell is a part of the Fang spell chain and can be found in the Fang rune stone.

This spell provides a special enchantment the weapon of your chosen ally (or your weapon). Death magic coats it deeply. Whenever your ally attacks, they roll a 1d6. If they roll a 6, the target dies instantly. Any other roll is inconsequential and you do damage as normal.