necromancy

Constrict

This spell is a part of the Loss of Self spell chain and can be found in the Loss of Self rune stone.

This spell creates a cloud of death magic that squeezes tightly around the target. The magic restricts the arms and torso of the target, making the target unable to attack during the spell’s duration. The target can move but they are still being crushed by the magic. Each round the target receives 4d12 magic damage.

Bio Instability

This spell is a part of the Bio Instability spell chain and can be found in the Bio Instability Rune Stone.

This spell causes the target to feel sick. Inside the target’s body, the organs act strangely and irregularly, causing slight pains, nausea, and other symptoms. It mimics food poisoning. The target's movement rates is cut in half.

Beast's Prey

This spell is a part of the Beast's Prey spell chain and can be found in the Beast's Prey rune stone.

This spell creates a defensive aura around the target of your choice. Whenever this target is attacked in melee, 2d8 is automatically done to the attacker.

Aura of Rage

This spell is a part of the Loss of Self spell chain and is found in the Loss of Self rune stone.

With this spell you cloak yourself with a terrible aura. This aura causes rage status effect to anyone within 2 spaces of you, friend or foe. They are in rage as long as they are in the aura + 1 round. This spell can be cast while the other auras are active.

Aura of Fear

This spell is a part of the Loss of Self spell chain and is found in the Loss of Self rune stone.

With this spell you cloak yourself with a terrible aura. This aura causes Fear status effect to anyone within 2 spaces of you, friend or foe.The target will experience fear for the duration that they are in the aura + 1 round. This spell can be cast while the other auras are active.

Aura of Despair

This spell is a part of the Loss of Self spell chain and is found in the Loss of Self rune stone.

With this spell you cloak yourself with a terrible aura. This aura causes Loss of Self to anyone within 2 spaces of you, friend or foe, for as long as they are in the aura + 1 round.